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Thread: Fixer NCU rebuffing bug

  1. #21
    Bump! Wasn't this supposed to be in 14.6??????????

  2. #22
    I thought it was.
    Pfft!
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  3. #23
    Bump. Any word on 14.6.1?
    "Men have died from time to time, and worms have eaten them, but not for love." - Shakespeare

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  4. #24

    Please Fix NCU buff bug

    Please, I agree it's extremely annoying in the middle of a fight for your ncu buff to wear off and you not be able to cast a healing nano or the like...... Please Please Please Fix this.....

  5. #25

  6. #26
    This bug is totally annoying.
    This is really removing the interest of this nano for your team.
    Last edited by Unexpected; Nov 17th, 2002 at 10:55:46.
    "Donner à des millions une connaissance de l'anglais, c'est les rendre esclaves". (Hind Swarâj, ch. 18)

  7. #27

    Arrow

    Hud2, my bad. Doesn't block scopes then

    Ignoring IP costs, fixer nano caps with the interface are the same as:

    MM - Green
    BM - Light Blue
    PM - Green
    MC - Light Blue
    TS - Light Blue
    SI - Green

    The way title caps work, its actually slightly better than those colors during title3/4/5 when already capped.

    It makes life harder when leveling, but after title5 when you can really afford your nanos, fixers are sitting pretty so to speak. Given that FC said no more color changes "ever", they probably ended up with the best solution. (theres no way they would have given fixers a way to get more MC PM and SI than NTs, and they never lower reqs on anything it seems)

    FYI, FC set skill colors deceptively, cyan has 2 possible caps and dark blue has three, four if you count NTs.

    PS the sooner they fix the ncu rebuffing crap, the better.
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  8. #28

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