When fighting in mission front rooms, it is often necessary to zone when your health is low. You must zone while your health is above the "critical hit" of your opponent because of client server lag.
You learn this when you kill a mob, look at his dead body, then die seconds later from weapon damage (the parting shots, I like to call them).
Anyway, if you happen to kill the mob while zoning with your parting shot, you get no credit for the kill. When you zone back in the mob is gone.
At the end of the mission, you see you have a 97% chance of token, but everyone is dead. So the mob was counted in calculating the mission success %, but never registered as dead. He essentially goes into a black hole.
What's up with this cover-up?
A good run is better than a bad stand anyday, I should get credit for the kill. I am surprised I haven't seen this mentioned before, but I finally got irritated enough today to post this long time problem.
Conveniently, I have calulated that you owe me 1.2 million xp,(over the 100+times this has happened) please add that to my character at your earliest convenience.
Really, each occurance is only a minor inconvience and I am more intrigued by what is actually occuring than angered by it. I am a computer lay person, I'm wondering where this data goes?
But as interesting as this is, I would still like this ip loophole fixed.