YAY!

I was abit worried about grief with the towers and all... but reading this article, I am no longer worried.

With the system the article desrcibed, I think balance and fairness is among the main issues. If you attack, others can attack you back. Not only that, it will cost you a decent amount of credits to attack at all. I like that. I like that alot.

The skillbonuses you get from the towers is actually a very good reason to put some lvl-restrictions on some items. I actually understand why FunCom wants to restrict them, with these new bonuses coming in.

But some things that is still unclear:
The HP-buff seems ok.
Now if the advantage buffing health was QL 300, it might buff health 5000 at level 200.
I assume a buff for nanopool is similar.

But what about the skillbuffs? Howmuch can I expect in that area? I guess I need to wait and see, huh?

Btw, great article! I want more of those!