Umm ok debuff root breaking is fixed... it wasnt intended... was it then intended for me to sit for 7.5 mins after every single root class mob I kill in solo missions because they still deathbed cast roots more often than I care to count.
I can understand player cast roots should only be broken by damage and not the debuffs (although I thought it added some level of tactics and it didnt always break them anyways).
Easily sorted by having another general nano one with a large recharge time say about 10 secs that purges roots. Not viable in pvp because it takes WAY too long to cast again because of the nanoes recharge but good for when your soloing a mission and dont want to wait for 7.5 mins between mobs.
This needs to be available in the general store not boss loot and have horrendously low reqs... actually considering the low reqs etc make the casting time 10 secs and the recharge 10 or 20 secs since this formula would be low ql and remove all roots up to the top end ones so we cant have it being abused in pvp now can we.
Just had another thought. Maybe upon the death of the debuff mob in question the programs could either cancel (this would likely negate the overwhelming danger of adds when solo) or have the duration remaining reduced by 80%. This solution would likely be more code intensive so go for the first one I think .