Reviewing some of the posts, and various articles regarding game events and results, I began thinking "Is there any real risk involved in RP?"
Aside from the intervention of GMs or funcom or whoever, it can all boil down to the little kid game of cowboys and indians. Remember that?
Boy 1: I shot you! You're dead!
Boy 2: No Im not you missed!
Boy 1: No I hit you, you're dead!
Boy 2: No you didn't!
etc etc etc.
In this case, even in the event that everyone in the rp decides to be brave and do it in a 0% or 25% area, and someone gets whacked as a part of RP, they just re-appear at some insurance terminal, possibly with no XP loss and just a bit or rez shock.
Then come back 5 minutes later and rejoin the fight, if there is one.
From an RP side of things, I would imagine actual fighting make sustaining RP difficult. Heck, fighting makes RP end, since then it becomes a simple matter of game mechanics.
Since I haven't seen much large RP on RK2, I'd like to ask those on RK1, how do orgs and rp groups sustain the feeling of risk/value to their rp? How do they extend things when the natural course of the rp will lead to violence?
The storyline (overall) is about conflict, how do orgs and rp'ers sustain that without everyone just dusting themselve off at an insurance terminal and going on their business as normal?