Originally Posted by
MachSchau
melee unfriendly and involves way too much kiting. Also, having to pull the boss to the rifts to lower the shield is a great concept, but there have been far too many times where he gets close or even runs through it and the shield doesn't disappear or the rift ironically disappears right when you/the boss get there. There is too much precision involved in this encounter when there is no room/time to run the boss back real quick to debuff him due to fire balls coming at you. The rift range to deactivate the shield should be increased. It is very anti-fun being a melee class for this boss battle, you are practically useless. It is one thing to make a boss encounter different and not just a simple tank and spank, but to make an entire set of professions useless is not fun. Melee are constantly out of range and simply cant get close enough to him without dieing due to fireballs. The window to attack him when he is in the center and when he has stopped throwing out beams of blue light is 5-10 seconds which is simply not enough time to run in, fire enough perks off to do any significant amount of damage and run out before fireballs are after you.