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Thread: Let's start a list of what's broken in the new client

  1. #1

    Let's start a list of what's broken in the new client

    Rome Red/Zoning to rome blue or green crashes sometimes

    Omni ent to 20k Via whompah will make you see just the night sky with stars and a relog is needed to fix it

    Find item in rk missions, the box with question mark attaches itself to your feet and drags along the floor till you leave the mission

    Shadows on LE alien missions on some mobs are broke, and bosses to..

    Loading of grass, bushes in SL/RK needs to be of a bigger vicinity you can see it load up as you run around.. looks horrible unless you stand still and zoom in with your character.

    Zoning to ICC, the whompahs and area takes a little while to load up, could use some tweaking to make it more like other zones

    Omni Ent West exit to pleasant meadows still zones you between the exit and portal..

    SL Adonis, next to the ado brain quest the one who wanders the door when opened has half a black shadow (just past ergo) and before the first underwater part.

    Adonis underwater doesn't feel like or look underwater,.. till you see the surface of the water above!

    Clan sided temples the spiral to enter upstairs once inside is too bright and blinding!

    Position: 2073.4, 899.4, 25.3, Area: Adonis City. (north of south city Omni statue over the bridge) when you jump off into the water to try and zone to RK, there's water missing and you go underneath it, and it lags/warps you back continuously!

    Alien specialist mob, in broken shores next to grid stood on the water, with full health un-attackable!

    Keeper/ character selection shows dusk/dawn of the xan but no sabre light, only the hilts.

    lets just try and list just the bugs here and keep it all in one thread making it easier for michi to scan through and make a list of them? cheers guys.
    Last edited by Legion84; Aug 14th, 2015 at 14:37:37.
    Quote:
    Originally Posted by Qualinas
    You're kinda slow, aren't you, Mr. Nov09?

    Well, its not everyday when I google for funcom or access funcom.com.
    Oh noes j00 want me to bring my "Join date: 2004" main to pwn yo? lols @ forum pvp

  2. #2
    Water at hollow island shows above the beach during upper limit swells.
    The Fine Arts:
    Mime | Surgery | Zen
    The Traitor


    Xirayne: I couldn't care less about who is clueless or what the exact definition "real" pvp is in ao, I want "fun" pvp!

  3. #3
    Quote Originally Posted by Legion84 View Post
    RFind item in rk missions, the box with question mark attaches itself to your feet and drags along the floor till you leave the mission
    Was doing some of the Scheol missions on my Agent last night and anytime I had to find something inside an instance and pick it up, it attached itself to me. The funny one was when I had to find the Old Beit Bones for the Jobe Scientists. I double-clicked on them and my entire character was instantly running around inside a giant rib cage. I should have taken a screenshot.

  4. #4
    I had a very weird but consistent bug:
    I could play for hours in one playzone without problems but when I zoned 3 or 4 times then next zoning always caused client to shutdown as if I pressed alt F4 twice.

    Went back to old engine so nothing more to report here.
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
    Awisha 220/70/30 Shade - Can solo 95% of all bosses
    Cratawi 200/70/30 Crat - S7/DR Solo farmer
    Awiken 220/70/30 Eng - Pvm Eng
    Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
    Awidoc 200/70/30 Doc - 200 fun pvp twink
    Awix 200/70/30 Fix - 200 fun pvp twink
    Awienf 220/70/30 Enf - tanked every single boss (and still lives)
    Soldawi 220/70/30 Sol - Pvm Sold
    Awima 150/xx/xx Ma - best S10 MA farmer
    Doctorawi 220/70/30 - Pvm Doc
    Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
    Macierewicz 220/70/30 - Pvm Crat
    Zlakobieta 220/70/30 - max complit +top tradeskiller

  5. #5
    Open Beta Engine Visual bugs:

    * Zoning from Avalon to Wailing Wastes by Woompah causes world to visually disapear & requires relog to fix, zoning doesn't help. (Screenshot)
    * S7 Alien Larvae creating weird shadows. (Screenshot)
    * Dreadloch Advertising Signs flash weirdly when your character is moving.
    * AI City Buildings such as Notum Storage, Mining Operations, Grid House appearing toppled over when viewed at a distance. (Screenshot)
    * Sky Lighting source in inappropriate zones. Eg. The Grid, Battlestation Terminals
    * Water lacking reflections.
    * Shadow updating due to sunlight too obvious. (Video)
    * When launching the client in full screen mode resolution appears to be stretched on widescreen monitors. (Fixed by using windowed borderless mode)
    * Slow asset loading in ICC.
    * Multiple shadows being left on ground as character moves. (Screenshot)
    * Bright lighting in Clan Advanced Stores. (Screenshot)
    * Invisible mobs: Tarasque, Deranged Xan, Razor and Xark
    * The Affectionate Bikini Rendering with green shirt overlay. (Screenshot)


    I'll update this as I find more issues & continue taking screenshots/videos.



    New engine visual bug screenshots & videos master folder.

    https://drive.google.com/open?id=0Bx...Hp1MF9feENvejg
    Last edited by blackhawks93; Jul 25th, 2015 at 21:22:49.
    -Equilibrium-
    Perkable - 220/30 Crat
    Enforcblack - 220/30 Enf
    Blacklist - 200/30 Adv
    Blackhawkzz - 200/30 Crat
    Nano93 - 168/23 NT
    Blackhawkss - 164/22 Sold
    Black - 150/20 Enf
    Blackhawks - 126/15 Agent
    Cannibalz - 92/9 Enf
    Blackhawks00 -57/6 MP
    Blackhawkd - 29/3 Tard

  6. #6
    Quote Originally Posted by Legion84 View Post
    Loading of grass, bushes in SL/RK needs to be of a bigger vicinity you can see it load up as you run around.. looks horrible unless you stand still and zoom in with your character.
    IIRC there is a setting for load/view radius of the high quality grass so you might want to play with that.

  7. #7
    Quote Originally Posted by Kazeran View Post
    IIRC there is a setting for load/view radius of the high quality grass so you might want to play with that.
    Mines maxed out and the radius is definetly way less than 200m, I've found if you lower the slider down to 0 then back up it fixes it until you zone.
    Last edited by blackhawks93; Jul 22nd, 2015 at 20:29:38.
    -Equilibrium-
    Perkable - 220/30 Crat
    Enforcblack - 220/30 Enf
    Blacklist - 200/30 Adv
    Blackhawkzz - 200/30 Crat
    Nano93 - 168/23 NT
    Blackhawkss - 164/22 Sold
    Black - 150/20 Enf
    Blackhawks - 126/15 Agent
    Cannibalz - 92/9 Enf
    Blackhawks00 -57/6 MP
    Blackhawkd - 29/3 Tard

  8. #8
    Cannot see

    Tarasque - FIXED
    Deranged Xan in 12m (also the ball that spawns for loot after he dies and the xan who buffs.)
    Spiney dragon things in inferno

    Green toxic water in PW looks, less toxic and more like liquid jello. Water also only looks good at certain angles.

    Jobe - MY GOD MY EYES!! the White is too bright.
    Last edited by paperjockey; Sep 13th, 2015 at 00:38:36.

  9. #9
    Alappa dragons frozen and spiny...

    Many random crashes with in Camelot.. probably because of many people joining in RI
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  10. #10
    - Dragon mobs are bugged
    - Not able to see Corridors on Mini PF map in SL
    - Crashing when zoning - most times leaving mission area in SL
    - Bad lighting in SL missions and in certain places: Shops, Grid
    - Water is not even close to what FC show us in screenshots. That is sad, because it looks bad!
    - Shadow is dissapearing on some ground textures
    - Textures in JOBE doesn't support shadows (some, its easy to notice).
    - Some textures in Tir have problem with night lighting - shadow is not casted, despite it works well in daylight.
    I like PvP
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    TL4: Ladyrazor 112 fixer (retired) / Shha 100 NT / Cycolina lvl 100 NM Enforcer
    + Tons of other chars...
    I make weird TwInkz!
    Signature updated: 29/06/2016

  11. #11
    - getting stuck in OA -> WW whompa (not even warping the toon does change anything).
    - no proper tower radius when building towers (this is especially annoying)
    Obstacle1 - Fixer
    Pouritture - Engineer

  12. #12
    - Floor textures sometimes missing and instead you get a repeating red with yellow border tile with the word 'Error'. This usually sorts itself out eventually.

    - Angel Wings back item that recently returned for the Nomads event has horribly flickering shadows/textures.

    - Halloween gothic lolita dress back item has blank green arm textures.

    - LE Alien mob textures are missing and come out as solid black, just like the Mantis Queen.

    - AI City buildings are still sideways, aside from the HQ. Seriously, my org's city looks like a hurricane went through it!

    - Water all over Rubi Ka has had buckets of blue dye dumped into it. It looks almost as toxic as the radioactive jelly water.

    - The regular Grid has picked up a day/night cycle and it looks ridiculous.

    - The character select screen's day/night cycle needs an artificial light or two somewhere in the projection for when it gets too dark to see what you're looking at.

    - AI alien mobs are missing their various glows and sources of light and are now pretty drab and dark. This looks particularly strange with Generals, like the batteries ran out.

    - some SL instances are much darker than the rest of the world lighting, for example inside new Inferno missions. I have to keep moving the Gammer slider around.

    - some weapon textures are now much lighter in colour compared to the old engine, such as all of the '-of the Xan' beast weapon upgrades. They look grey instead of black even when approximating equal gamma settings.

    - whole character shadows flickering into and out of existance constantly, for example by bank terminals in neutral backyards. The shadows don't move, they vanish entirely and then reappear constantly.

    - the brightest parts of the day/night cycle are too bright to see properly in neutral backyards (among other places), leading to a glare-filled and washed out screen.

    Ophiuchus : 220/30/80 HAHA etc
    Nahuatl
    :: 220/30/80 Melee 4lyfe
    Khurkh :: 220/30/80 healtankpew
    Transcendence
    Msanthropic
    : 210/26/60 nanostab
    Spidershiva :: 165/23/42 kite? eh?
    Silentmotion
    : 150/20/42 tankthink
    The Union

  13. #13
    Quote Originally Posted by Kazeran View Post
    IIRC there is a setting for load/view radius of the high quality grass so you might want to play with that.

    had It on max radius, and ground detail still does the same but in a slightly bigger radius :S
    Quote:
    Originally Posted by Qualinas
    You're kinda slow, aren't you, Mr. Nov09?

    Well, its not everyday when I google for funcom or access funcom.com.
    Oh noes j00 want me to bring my "Join date: 2004" main to pwn yo? lols @ forum pvp

  14. #14
    Quote Originally Posted by Ophiuchus View Post
    /snip


    - The regular Grid has picked up a day/night cycle and it looks ridiculous.

    - The character select screen's day/night cycle needs an artificial light or two somewhere in the projection for when it gets too dark to see what you're looking at.

    /snip

    Actually, those two, when you are zoning into the grid or swapping toons, inherit the cycle of the previous zone you were in. Full daytime in Borealis = full daytime if you enter the grid, or full daytime on the select screen. Not saying it's not a problem, but having that little tidbit might aid in fixing it.

    The aspect issues with exclusive full screen is really the only thing I have encountered that wasn't mentioned here already, aside from the need for some distance LOD tweaks and some optimization in ICC.
    -= Make the new engine look even better. Don't forget to post a screenshot! =-

  15. #15
    The Doctor nano, Instinctive control, currently overwrites the enforcer nano, Physical Dominance, please change this. they buff totally different skills, there is no reason for it.

    instinctive control mods
    Target Modify NanoC. Init. 200
    Target Modify Nano Resist 25
    Target Modify Max Nano 150

    physical dominance
    Target Modify Melee. Init. 107
    Target Modify Physic. Init 107
    2017 - The beginning of the end.

  16. #16
    Quote Originally Posted by metaluv View Post
    The Doctor nano, Instinctive control, currently overwrites the enforcer nano, Physical Dominance, please change this. they buff totally different skills, there is no reason for it.

    instinctive control mods
    Target Modify NanoC. Init. 200
    Target Modify Nano Resist 25
    Target Modify Max Nano 150

    physical dominance
    Target Modify Melee. Init. 107
    Target Modify Physic. Init 107
    Nothing to do with the engine/client and all Init buffs are in the same nanoline.
    Last edited by Rockdizzle; Jul 25th, 2015 at 16:36:22.

  17. #17
    Intermittent rubberbanding which has no spesific precursor or activator that I can see. Except that it seems to conincide with population spikes on the server (i.e primetime EU and primetime US etc). I have also noticed that some of these instances seem to happen when there is a tower war in progress in other zones than I am in, but I don't know if this is the trigger...
    Last edited by Chak; Jul 26th, 2015 at 08:59:21.
    Chak - Back in the fold, completely clueless.

    Rahmorak - I saw the events of 9/11 (or 11/9 for the rest of us ) unfold whilst playing AO, an experience shared across countries and nationalities. It was a moment where we saw the best (people all overthe world coming together in shock, grief and support) and the worst (e.g. cries of 'lets nuke <insert country>'), but it was a moment that would not have been possible but for the world of the internet and MMOs.
    In this medium we transcend boundaries, in here it matters not what the colour of your skin is, the religion to which you do or don't belong, whether you are 15 or 50, and whether or not you have a crippling disability. It is a nation of its own, where everyone starts out on equal terms and can forge friendships without superficial, cultural and nationlistic barriers.


  18. #18
    Quote Originally Posted by Rockdizzle View Post
    Nothing to do with the engine/client and all Init buffs are in the same nanoline.

    yes I noticed I posted in wrong thread, and I don't care if they're in the same nanoline you should be able to use both, there is no good reason for them not to be running together.
    2017 - The beginning of the end.

  19. #19
    Aune in DB2 turns into a big black box that you cannot see, and hard to target, when she goes into a tower phase

  20. #20
    Quote Originally Posted by kiwifruit13 View Post
    Aune in DB2 turns into a big black box that you cannot see, and hard to target, when she goes into a tower phase
    Oh god, this. It's several bobbing, spinning black boxes that completely obscure your vision if you're standing near her.

    Ophiuchus : 220/30/80 HAHA etc
    Nahuatl
    :: 220/30/80 Melee 4lyfe
    Khurkh :: 220/30/80 healtankpew
    Transcendence
    Msanthropic
    : 210/26/60 nanostab
    Spidershiva :: 165/23/42 kite? eh?
    Silentmotion
    : 150/20/42 tankthink
    The Union

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