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Thread: New Graphics Engine NOW available on Testlive!

  1. #101
    Uhm, engine works. It is pretty just as fast as old ones, faster in mass events.

    Nothing to report, except way better than closed beta.

    I am now contemplating deleting old client.

    Also... Few crashes, about 3x in inferno, but then for 4h no crashes.
    Quote Originally Posted by Michizure View Post
    This'll be fixed for the next patch

  2. #102
    I turn into a fat chibi hobbit on zoning so its not fully baked atm.

  3. #103
    Quote Originally Posted by doctorgore View Post
    I turn into a fat chibi hobbit on zoning so its not fully baked atm.
    Seems legit.
    Michizure is love, Michizure is life.
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  4. #104
    But... but... what.. I don't... and here I was hoping we could beat Duke Nukem Forever... *sadface*
    *BAM*

  5. #105
    Can someone provide some assistance....

    Downloaded the installer from the link provided in OP.

    I already have live AO installed at c:\funcom\Anarchy Online
    I pointed beta installer to c:\funcom\Anarchy Online Beta

    All nice and well, but when I start AnarchyOnline.exe from beta folder, it starts the live version, not beta?
    No message I have to patch, when I log in anyway, I login to live dimension

    Edit: It does create an "Anarchy Online Beta" folder in my local appdata for preferences...

  6. #106
    The new engine looks good and new effects are great. I suppose there's room for further improvement now (models, textures, effects).
    But for me it runs slower than old engine. There I got 100fps everywhere, now it drops to 30 in bor or other cities. I have a R9 290 and running with High FXAA & 16x anisotropic quality. But changing that doesn't have any effect. Any clues as to why it runs slower on new hardware?

    It seems turning off effects increases fps by 50%. The other quality options have no effect. Also with dual screen if you loose focus on AO it drops to about 10fps...
    Last edited by Ventor; Jun 26th, 2015 at 08:12:06.
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  7. #107
    Quote Originally Posted by tigerengi View Post
    All nice and well, but when I start AnarchyOnline.exe from beta folder, it starts the live version, not beta?
    The engine is in beta. The server is live.
    The regular client and the beta client both go to the live server. The only difference is in how the game is rendered.
    My posts are my own and do not reflect the views of my current nor former employers/clients

    Remco "Vhab" van Oosterhout
    Former Anarchy Online Game Programmer


    Live Chat Support | E-mail Support | Forum Rules | AODevs | Vha.Chat

  8. #108
    Quote Originally Posted by Vhab View Post
    The engine is in beta. The server is live.
    The regular client and the beta client both go to the live server. The only difference is in how the game is rendered.
    Are we going to see new character Models and monster models soon?

  9. #109
    Quote Originally Posted by Ravenneyez View Post
    Are we going to see new character Models and monster models soon?
    I don't know. That's up to Funcom to decide where their priorities are.
    Only character models were in the pipeline at some point though, monsters were never planned to be updated.
    My posts are my own and do not reflect the views of my current nor former employers/clients

    Remco "Vhab" van Oosterhout
    Former Anarchy Online Game Programmer


    Live Chat Support | E-mail Support | Forum Rules | AODevs | Vha.Chat

  10. #110
    Quote Originally Posted by Vhab View Post
    The engine is in beta. The server is live.
    The regular client and the beta client both go to the live server. The only difference is in how the game is rendered.
    TY for clearing that up
    (somehow I was thinking it would connect to the test server)

  11. #111


    Got this bug after using a wompah from Wailing Wastes -> Varmint Woods, main gfx layer crashed into some kind of 1/4 but the HUD and stuff still worked. Compass, nano casting and I was still connected to the chat server.
    *BAM*

  12. #112
    @ tigerengi
    Create a desktop shortcut from the local appdata directory and start the game from that.
    I believe it should work from that.
    Last edited by Therrito; Jun 26th, 2015 at 16:44:40.
    The mind is like a parachute.
    It works best when it's open.

  13. #113
    @ Bambam
    Look at your compass when you cast the nano.
    It seemed like you was spinning in one spot very fast lol
    The mind is like a parachute.
    It works best when it's open.

  14. #114
    Quote Originally Posted by Bambam View Post


    Got this bug after using a wompah from Wailing Wastes -> Varmint Woods, main gfx layer crashed into some kind of 1/4 but the HUD and stuff still worked. Compass, nano casting and I was still connected to the chat server.
    I have had that happen on testlive and beta if I zoned more than 5 times, but it doesn't seem to happen in live (yet)
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  15. #115
    "New Graphics Engine NOW available on Testlive!"

    Can someone change the thread title please? It's totally missleading. -.-

  16. #116
    Quote Originally Posted by Jintra View Post
    "New Graphics Engine NOW available on Testlive!"

    Can someone change the thread title please? It's totally missleading. -.-
    Technically this thread should be closed and a new one stating that the `Graphics engine is now available on Live!` should be opened.

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  17. #117
    Wow thanks Mich and the dev team

    New engine runs nice on live. Just one little thing has my download got a bug or have all the Dragons been given cloaking devices?

    The hacked medi blade is also now a cloaked weapon


  18. #118
    Quote Originally Posted by Therrito View Post
    @ Bambam
    Look at your compass when you cast the nano.
    It seemed like you was spinning in one spot very fast lol
    Yeah I was, just to show that the rest of the game seemed to work...


    Quote Originally Posted by Caloss2 View Post
    I have had that happen on testlive and beta if I zoned more than 5 times, but it doesn't seem to happen in live (yet)
    Hmm... now that I think about it, it was probably the 6th time I zoned unless my math is off, from OA into a backyard and then the old newbie area and then back out and to Wailing Wastes and then Varmint Woods *CRASH*.
    Last edited by Bambam; Jun 26th, 2015 at 21:41:35.
    *BAM*

  19. #119
    So... I'm stuck on TestLive. I used Vhabs links, installed to a different directory... get stuck on TestLive. Then the AOPatch_v18.8.0.18_EP to 18.8.0_EP1 doesn't work, as the TestLive version I got is either 18.8.0.9 or I when I patch it hit 18.8.1.0_EP2.

    So: WTB 18.8.1.0_EP2 to 18.8.1. Or if someone can tell me which files to modify to get going :q
    Thanks

    Edit: Used the latest downloader... got it working :q
    Last edited by Gralmuph; Jun 29th, 2015 at 21:13:01.
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