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Thread: New starting area armour

  1. #1

    New starting area armour

    Have really enjoyed the new starting area so far, tried 4 new chars. Thanks for the refresh.

    A question about the newcomer's armour (and sided) - what level does it top at?
    The reason I ask, is that it may negate Nodda Greg and Living Cyber armour missions.
    Perhaps they could be rewritten to give other wearable items instead?

  2. #2
    Levels to 220. No more medsuits in inf missions! Rejoice!

  3. #3
    Is it really worth wearing for that long? Do the ACs scale that well?
    Formerly Dragonwell, 217/13/14 General of Famous Last Words

  4. #4
    Not really much AC if you just go for the full Set , i wouldnt wear it past Elysium if you expect getting Aggro.
    MA 4 Life ... No matter how hard you try, you can't put us down.
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    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
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    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
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  5. #5
    Quote Originally Posted by Dollcet View Post
    Not really much AC if you just go for the full Set , i wouldnt wear it past Elysium if you expect getting Aggro.
    It does have more AC's than a medsuit though lol
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  6. #6
    Another question, does Living Cyber Armour still max at level 50?

  7. #7
    Better question is when will ac's have value.

  8. #8
    AC's are awesome. Always have been.
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  9. #9
    Quote Originally Posted by robjl View Post
    Another question, does Living Cyber Armour still max at level 50?
    It goes up to 200. And the overall mods are fantastic for Tanky profs, both paid and froob in terms of cost effectiveness.

    QL200 Living Cyber Armour set:

    Cold AC: 2185
    Fire AC: 2185
    Melee/ma AC: 3500
    Imp/Proj AC: 3500
    Chemical AC: 700
    Disease AC: 700
    Energy AC: 3059
    Radiation AC: 700
    Max Health: 1360 (!)
    Max Nano: 1360 (!)

    While the ACs have some pretty significant holes, it covers most of the usual damage. But those HP/Nano mods. Unf. For an armour that levels with you, costs literally nothing and is available to froobs. It's become fairly fantastic.

    Quote Originally Posted by Herkulease View Post
    AC's are awesome. Always have been.
    Also this. Anyone who thinks ACs don't do anything is severely misinformed.
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  10. #10
    Isn't it just "Newcomer Armour", what is this Living Cyber Armour you note?
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  11. #11
    Quote Originally Posted by nat3s View Post
    Isn't it just "Newcomer Armour", what is this Living Cyber Armour you note?
    The Living Cyber Armour used to drop in the Subway , but i heard Org-Mates Complain about not getting any drops after 18.7 .
    Not sure if it was just bad luck or if the Drop has stopped / is being patched ... ??
    MA 4 Life ... No matter how hard you try, you can't put us down.
    -----
    I dislike Multiboxes , Makros , Programmable Keyboards , Multiple Actions to 1Key-Binds << all of them simply do not fit my Idea of Gaming-Skills/Competition-Ethics .
    -----
    Dear Developers for Future scaling of Items & Nanorequiments please consider that :
    -there are Players below 220
    -there are Players without Towers
    -there are Players without full Org-Benefits
    -there are free Players

  12. #12
    Quote Originally Posted by Dollcet View Post
    The Living Cyber Armour used to drop in the Subway , but i heard Org-Mates Complain about not getting any drops after 18.7 .
    Not sure if it was just bad luck or if the Drop has stopped / is being patched ... ??
    I've been through the subway a few times, I don't know what happened to your org-mates but it seems to me fairly easy to get a full set of Living armor.

  13. #13
    Quote Originally Posted by Dollcet View Post
    The Living Cyber Armour used to drop in the Subway , but i heard Org-Mates Complain about not getting any drops after 18.7 .
    Not sure if it was just bad luck or if the Drop has stopped / is being patched ... ??
    I got a full set in under an hour.

    Plus you can also do the Good Time Party Mixer quests for pieces.
    Pricecuts - 220 Trader
    Feel free to contact me via PM or in-game.

    Raggy - 220 Bureaucrat || Raggeh - 220 Fixer | Back as 'Raggys' - Shade for the time being. | Nuclei - 217 Nanotechnician || Nanobiology - 214 Doctor

    Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.

  14. #14
    How do us > lv 25 get a set now ^_=....wtb living cyber to be "yes drop" in next patch
    "Don't think...feel, it's like a finger pointing towards the moon"

  15. #15
    Has anyone gotten the auto-leveling to work on Newcomer's? Leveling a new keeper and I had to manually level all of my pieces, I thought it was supposed to level with you without taking it off.

  16. #16
    Quote Originally Posted by Esssch View Post
    Has anyone gotten the auto-leveling to work on Newcomer's? Leveling a new keeper and I had to manually level all of my pieces, I thought it was supposed to level with you without taking it off.
    I think only Living Armor has this feature :/
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  17. #17
    Quote Originally Posted by lainbr View Post
    I think only Living Armor has this feature :/
    Correct. Newcomers Armour you have to manually upgrade with a clicky.
    One profession to RoO them all, one profession to proc stun them, one profession to calm them all and in the darkness Exp perk them!

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  18. #18
    That sucks. And it doesn't level all the way in one click, it still uses the way out of date system where 1 click = 1 level. That's awful, come on Michi.

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