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Thread: Jame blaster

  1. #41
    Quote Originally Posted by Rockdizzle View Post
    Just wanna point out that the upgrades for the -000 weapons can be bought in Fair Trade stores for a couple hundred thousand creds in the Tradeskill section.
    LOL. I had a feeling. Well, wth would they promote the dude for? Anyway, still stands about the crappyness of these upgrades - They're decently mediocre... On RK.

  2. #42
    I'd rather see docs get improvements to their killing power in the form of nanos
    I am wiser than any god or scientist, for I have squared the circle and cubed Earth's sphere, thus I have created 4 simultaneous separate 24 hour days within a 4-corner (as in a 4-corner classroom) rotation of Earth. See for yourself the absolute proof.

  3. #43
    So anyone seen the new mods of the new upgradeable JAME blaster?
    Valhall Guardians

    Thapetowner 220 Meta-Physicist
    Hyimoliver 220 Soldier
    Ihatemyself 200 Shade
    Hardcore 200 Adventurer
    Ilovetokill 170 Agent
    Ilovetodrain 150 Trader
    Oxiahe 150 Doctor
    Critterz 150 Martial-Artist
    Awaaa 74 Soldier

  4. #44
    Quote Originally Posted by Oliveerz View Post
    So anyone seen the new mods of the new upgradeable JAME blaster?
    Gah... of course that's what they pull out of their hats now that I did full-IPR on my doc, and removed JAME+implants for it and went MA, lol Guess I have to fix him again soon then

    (BTW; I am not complaining, this is a good change!)
    Jihnna 220/30/80 Shade
    Underworld

  5. #45
    Screwdriver + JAME Blaster Prototype XII = JAME Blaster Prototype XIII (Thanks to Scumtrons suggestion on screwdriver)
    (It only works with the top QL (160) one)
    Code:
    JAME Blaster Prototype XIII
    Rarity: Exotic
    Quality level: 160
    Requirements:
    Wield:
    
    On Self:
      TitleLevel from 4 and 
      Fling Shot from 401 and 
      Burst from 601 and 
      Assault Rif from 801 and 
      Must have expansionset: Shadowlands
    
    Ammo type: Energy Weapon Ammo
    Damage: 200-450(150)
    Dps: 100.0-225.0(75.0)
    Speed:
    Attack 2.00s
    Recharge 2.00s
    Equip delay: 1.50s
    Initiative: Ranged Weapons Initiative
    Location: RightHand 
    Range: 30m
    Special: Burst FlingShot 
    Max beneficial skill: 1400
    Attack skills: Assault Rif 100% 
    Defence skills: Dodge-Rng 100% 
    Modifier:
    On User:
      Modify CriticalIncrease 2
      Modify % Add. Xp 3
    
    Damage type: Radiation AC
    Description:
    This looks like stolen property.
    Last edited by Jihnna; Jun 1st, 2015 at 19:01:46.
    Jihnna 220/30/80 Shade
    Underworld

  6. #46
    Quote Originally Posted by Jihnna View Post
    Screwdriver + JAME Blaster Prototype XII = JAME Blaster Prototype XIII (Thanks to Scumtrons suggestion on screwdriver)
    (It only works with the top QL (160) one)
    Code:
    JAME Blaster Prototype XIII
    Rarity: Exotic
    Quality level: 160
    Requirements:
    Wield:
    
    On Self:
      TitleLevel from 4 and 
      Fling Shot from 401 and 
      Burst from 601 and 
      Assault Rif from 801 and 
      Must have expansionset: Shadowlands
    
    Ammo type: Energy Weapon Ammo
    Damage: 200-450(150)
    Dps: 100.0-225.0(75.0)
    Speed:
    Attack 2.00s
    Recharge 2.00s
    Equip delay: 1.50s
    Initiative: Ranged Weapons Initiative
    Location: RightHand 
    Range: 30m
    Special: Burst FlingShot 
    Max beneficial skill: 1400
    Attack skills: Assault Rif 100% 
    Defence skills: Dodge-Rng 100% 
    Modifier:
    On User:
      Modify CriticalIncrease 2
      Modify % Add. Xp 3
    
    Damage type: Radiation AC
    Description:
    This looks like stolen property.
    Thats sick, in a good way
    ALTS: Alienhunter, Moonglum, Quellist, Quellcrist, Jesharet

  7. #47
    att/rech needs to be scaled back to 1.5/1.5

    2/2 is horrendous

  8. #48
    Quote Originally Posted by Ghost View Post
    att/rech needs to be scaled back to 1.5/1.5

    2/2 is horrendous
    would result in 10sec faster burst and 8sec faster fling , burst capable with 900 burst , wouldnt that bring us right back in the OP areal again, given the lower regs why would anyone go the extra lenght to put a mbc on ?

  9. #49
    Quote Originally Posted by pinkishpunk View Post
    Quote Originally Posted by Ghost View Post
    att/rech needs to be scaled back to 1.5/1.5

    2/2 is horrendous
    would result in 10sec faster burst and 8sec faster fling , burst capable with 900 burst , wouldnt that bring us right back in the OP areal again, given the lower regs why would anyone go the extra lenght to put a mbc on ?
    Indeed. The new JAME XIII will supply even better what the old JAME did @ TL4, 5 and early 6: Cheap, easy and practical dd. Be it for docs, crats, engis, or whoever else uses them. Even more so now with the better mods: 25 more min dmg, 200 more MBS, another +1% crit.

    Also: The weapon has never been 1.5/1.5. It was always 2/2.

    If you want to speed the weapon up without maxing ranged init, then you can always equip the HUD Upgrade: Enhanced Target Acquisition from Foremans/Biomare. That's almost 1s faster attack time right there.

    If you really want a better/faster weapon, you could always go for the MBC, or crat/doc/engi pistols, or wait for lvl151 and get a weapon in S7, or, or, or... so many choices.
    keep smiling
    Najade s, Najengi s, Najngi s, Najmp s, Shadysannz, Toccata, Frobos, Chaodoc, Najcrat, Najtank
    sannz - ENL - NR01-GOLF-11
    a time of changing has begun; the leaves are fallen and undone; inside my spirit starts to run; and all my fears are overcome. - Chiasm, Rewind, 2005

  10. #50
    Do it stay yesdrop or turn nodrop?
    Proud member of Vox Populi since 2005

    Phatz!!

  11. #51
    Stays yes drop, having mobs with bad drop rates, only have one out of 19 possible lucky drops turn nodrop when upgraded would make it as inacceable as horned edge to the majority of people, so no lucky its yes drop.

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