I'll admit that I'm not entirely acquainted with all the changes in 18.7.0.20 because there area fair number of them.
Overall, so far, great job.
But there seems to be some stuff that could use a bit of fleshing out.
So: Keepers vs Enforcers regarding melee energy
Enforcers have 5 buffs for melee energy.
Keepers get a perkline for melee energy.
Infantry brain doesn't have melee energy on it. Edit: (it does)
From what I've heard in testlive, no keepers are considering switching to melee energy (yet).
In my humble opinion - (and please feel free to point out where I've gone off track here) - here is what I think.
Based on Michi's post here: http://forums.anarchy-online.com/sho...=1#post6203740
The first thing that needs to be done is delete/remove cybernetic samurai from keeper "professional" perks.Originally Posted by Michi
Then next thing to do (imo) is redesign the melee energy line from the bottom up and place it in the "group" perks.
I won't make any suggestions regarding the actual perks, except that the perks need to be melee energy vs 100% skill def check, or keeper alpha's will just blow everyone away paired with the HM line. Enforcers have no shortage of AAO so I doubt it will be problematic for them either.
Lastly, I don't think it would be that much of a stretch to put melee energy into support brains as well as infantry, since, quite frankly, doctors *could* use melee energy, and keeper's often need to use support brains as well. I honestly don't think there's many reasons not to do this.