Many people are complaining about advs and wanting to nerf them. Solution is not to nerf adv but to raise other lacking professions to their level.
Unnerf MAs and MPs (the weakest profs in any scale, have done gauntlet recently with these and died repeteadly, no team invites even when no use to any team) first before considering any changes to adv. Any coon profession gains considerable edge in pvp and PVM due to players and mobs different damage type (at least in SL).
MA is a joke when compared to shade for example. Give MAs pvp love by giving us sneak attack on tonfa like melee adv has (no more some silly hotfix swap or attacks that just adds to already stressfull gimp profession to play). At least give MAs MA attack book which contains all the attacks (and from it you can make hotkeys) and you won't have to clutter your inventory with tens of items.
MAs need also aao drains to PVM to raise them to shade level. Also introduce way to give hud crit items +50 aad when used by MA. That will ease the cap between PVM and pvp setup.
We need to do damage and be able to maintain reasonable defence that is on par with adv coon, evades and heals. Also runspeed needs increase, 220 melee running class MA in full alpha symbs doesn't have even capped 2500 rs wtf? This is easy to do by increasing the amount velocity rs buff buffs runspeed.
MAs need to be as wanted as crat or shade for the team, otherwise there is no balance between the professions. Yes I'm bored to be always asked to log my crat when doing PVM, even lacking Gauntlet pads on very old MA main toon because of no usefulness to team.