Hehe Besheba, but nukes didnt/doesnt have a min damage under 100... That was all pre 13.6/13.8. Before that patch a triple implanted, fully buffed lvl200 MA had the damage output of appx 150-200 with crits at 750ish. MA's then were only wanted in teams for crit buffs.
Anyways, back to topic. It seems quite clear that everybody thinks that getting the core abilities of various professions to work are more important then smaller additions to the professions who are in good shape.
Personally, I think it would be very nice to have an official, stereotypical image of what the professions actually should excel at. Docs should heal best, NT's do the most damage, Enforcers have the most HP etc. We could then easily see whats working/not working with the various professions. And, remember that we need some leeway so that we don't get the cloned Baldurs Gate NPC characters everywhere. "Oh, a fixer. He runs fast and wields SMG's" There must be diversification as well, and it should be viable. "Oh, an atrox fixer with a beam, wearing a purple combat bikini. They do that sometimes."
Off to the suggestion forums now.