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Thread: 18.7 things I'd like reviewed

  1. #61
    Quote Originally Posted by Scottik View Post
    I didn't really want to start a new thread so here we go.

    I think deflection mechanics in its current state are flawed. It actually suprised me how very few threads (none) were started on this issue.
    The way I see it deflect should be an active ability instead of passive one. Just like Sneak Attack, Aimed Shot etc. By using this ability it would give the user 2-3 sec 'deflection buff' that would raise chance on deflecting all specials to 50%. Of course the more IPs you would have in deflect the faster recharge would become. Capped recharge on this special should be somewhere between 11-15s. Additionaly it should have high reqs in order to cap the recharge so only professions with green deflect skill and some buffing support could make it.

    This would instantly:

    - fix current issue with PvM as most mobs don't use specials
    - add an active element to the gameplay, it would require some precise timing to make it effective vs. AS and other specials
    - be less effective vs fast attack, fling shot and burst due to their 6s and 8s recharge respectively. However that's in my opinion a good thing.
    - more effective vs other specials (mainly AS) compared to current deflection mechanics
    I think this is a great idea. Wish FC designed it like this.
    Number
    Sliza
    Chewy

  2. #62
    Did missionbosses start to warp this patch?

    How is this gonna work for profession that is supposed to root, snare and kite?

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