Just a suggestion here. But theres alot of new content out there. Alot of it good... alot of it well...
Anyways more and more of it is boss only and alot of the phat lewt as you might say is on 18 hour mobs.
How about some sort of filter down system for those people who may not be able to aquire the loot themselves because they arent affiliated with a large guild or have friends in the right place etc.
Say new "phat" lewt resides on Unique mobs (no 18 hour jobbies please go for 2-3 at most) then after 2 months when a few bits of content arrive have the unique mob lot filter into boss loot and be replaced by new loot.
Same for boss loot. Say after another 2 months this might filter down into standard mission rewards and be replaced by the loot that previously replaced the old static boss loot.
Of course some of this should "never" reach normal loot but be a very rare drop on bosses in teamies. Shades/Gailey painted hood/etc. I dont see how these being a little easier to aquire would unbalance anything majorly and they would be replaced on Tarasque by new varied loot (hes a dragon guys he must have quite a hoard).
I would prefer that aquisition of such loot would be based on ability as opposed to trying to do the most damage to a mob that dies in 4.5 seconds after taking 18 hours to spawn. But since funcom (I love you really guys but I really hate camping for items.. eq anyone?) seem way opposed to just challenging us for these items and require us to camp all I could think of was this drip down system. It still takes 4 months to get from unique or static boss loot down to general and some of it never even makes it that far but just as a rare boss drop this way. There are of course some in character items that would either require a name change or would never leave the uniques/statics but alot of it could easily go with no RP consequences.
OK im rambling now so il leave it at that but I welcome comments/adjustments to this premice and im sure its been mentioned before.
Still rambling.
Peace guys.