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Thread: The ideal 6 man team...

  1. #1

    The ideal 6 man team...

    What is considered to be the most idea mixture of professions for a 6 man team? No double picking the same profession.

    I'd pick Enf, Doc, Crat, Engie, Keeper and Fix.

    I'd have a (Tank), (Healing, init debuffing), (CC/ init debuffing and DD), (Reflect, DD, blockers, AAO debuff and extra AC), (Nano regeneration, Absorb and fear resist), (Speed, evades and NCU to house all the buffs).

    Now FC make a 6m instance so 8 professions will never be picked :P ...

  2. #2
    Buff ncu, drop fixer, get soldier or shade.

  3. #3
    NT + sol to make everything 10 times faster, no need for a kipper besides 12m and no need for a enf in most places neither and when you dont have an enf you dont need a fixer
    Laydne / Dewestad / Reness

    The Pain Dealers are recruiting

    Live streaming @ www.twitch.tv/laydne

  4. #4
    Depends what we're talking about fighting o:

    You mentioned blockers for engi, so are we talking about pvp or what?

  5. #5
    My ideal 6 man team would be a really burly haired man, next choice would be an old man, third choice would be a skinny man, fourth would be a young man, fifth would be a gay man and 6th would be me. We would wrestle one another till we were all hot and sweaty.

  6. #6
    Fixer is only good for buffing NCU and long HoT, then can be kicked from team.
    I would take Trader, Sol or Shade before Keeper anytime except 12m (but I disslike keepers )
    Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
    Awisha 220/70/30 Shade - Can solo 95% of all bosses
    Cratawi 200/70/30 Crat - S7/DR Solo farmer
    Awiken 220/70/30 Eng - Pvm Eng
    Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
    Awidoc 200/70/30 Doc - 200 fun pvp twink
    Awix 200/70/30 Fix - 200 fun pvp twink
    Awienf 220/70/30 Enf - tanked every single boss (and still lives)
    Soldawi 220/70/30 Sol - Pvm Sold
    Awima 150/xx/xx Ma - best S10 MA farmer
    Doctorawi 220/70/30 - Pvm Doc
    Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
    Macierewicz 220/70/30 - Pvm Crat
    Zlakobieta 220/70/30 - max complit +top tradeskiller

  7. #7
    I was more thinking about, what if, 6m team, locked and NCU wipe at entrance and know idea what FC will trow at you, kinda thing.
    Last edited by Zwelgje; Feb 25th, 2014 at 23:29:57. Reason: know = no ... Phone edit doesnt work properly

  8. #8

  9. #9
    You didn't read the first post, did you ?

  10. #10
    I'm kinda oldschool, I'd take same as Zwelgje, although I'd switch engi for sol

  11. #11
    Soldier, Trader, Shade, Crat, Engi, Doc...
    Can do anything ingame with that team.
    A new light shines upon Rubi-Ka,A new channel is opened in the grid feed,
    A new Team dedicated to the distribution of knowledge is formed.
    >>> AO-Universe <<<
    For the People, By the People.

  12. #12
    For ANY Pvm content I'd take:

    enf, doc, crat, engi, keeper, shade

    This team would has it all. Great tank, great heals, superior damage mitigation (best in game), with: crat debuffs, doc procs, keeper blockers, DVP, reflects, 5k AC's extra, and shade stuns or init debuffs.

    Basically, if everyone is doing his job, on any single boss without adds, you can pretty much spam dots all day on your doc without even healing (I've done it in 12m. If you got a crat+engi+keeper+shade operating near perfectly, the tank can actually never receive a heal and be completely fine).

    In PVP I've given this some thought too, but there's basically only one ideal team:

    crat, engi, fixer, trader, ranged advy, keeper
    With all buffs running, every toon in that team will be an evader (50+410+100+210+78+201+64 evades and extra 140+40/40 with keeper proc) for a monumental 1253 EC/1153DR/duck +AAD benefit) plus blockers and 24% reflects

    You don't need a doc in PVP if you can kill fast enough. The problem with docs is that they are such insane agg magnets that they just end up dying usually immediately. This team on the other hand can take a real beating before any one of these toons bite the dust. The only exception is engi who is weak against roots and doesn't have nearly the evades that other toons have.

  13. #13
    Me solo, because nobody wants a fixer anyway. Q_Q
    Storm
    Fixyourwhat 220/24/67 Clan Fixer
    Dewmd1 150/20/42 Clan Soldier [e]

  14. #14
    Quote Originally Posted by Zwelgje View Post
    You didn't read the first post, did you ?
    6 MPs doesn't count as even 2 of any other prof, so I'm perfectly within the guidelines!

  15. #15
    Me plus any 5 others since they're really just there for cheerleading purposes anyway.
    Mcbtj 220/30/70 Adv
    Mcbtk 220/30/70 Fixer
    Syntactician 220/23/70 Doc
    Clyptica 170/24/42 NT
    Fluffydeer 60/6/14 Enf
    SPIRIT

  16. #16
    Quote Originally Posted by Zwelgje View Post
    I was more thinking about, what if, 6m team, locked and NCU wipe at entrance and know idea what FC will trow at you, kinda thing.
    Hopefully it isn't a spelling test.
    Brushed
    Nerdfury

  17. #17
    Quote Originally Posted by Brushed View Post
    Hopefully it isn't a spelling test.
    The use of third party software, which unattendedly enhances my gameplay, is against the eula. So I don't have any spell checker :S
    Last edited by Zwelgje; Feb 27th, 2014 at 21:10:31. Reason: Fixed...

  18. #18
    Quote Originally Posted by Brushed View Post
    Hopefully it isn't a spelling test.
    Safe iron

  19. #19
    MP, shade, fixer, nt, crat and yuttos.
    When I make mistakes, I use a lot of salt,
    cause salt makes m'steaks taste great!

    Beornin - The original Shotgun Adv
    Obsessive - First 220 Trox Engi
    Euthanizer - Reanimated NT

  20. #20
    6 nt's seems pretty effective from what i have seen. If they're under control of same person ofc.
    Forever yours. Otmoz.

    Duel/solo stats can be faked. Side xp cant be. TL7 nw for life

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