Yeah but, as I mentioned in my post, I don't think Genele was talking about PvP. She indicated that the point of giving it to keepers (as opposed to a more role appropriate class like a doctor) was to make them more desirable team mates. So in order for that to make sense, that means that she sees some scenarios in her head where having this rez sickness nano will result in people wanting keepers to be in their team (whereas usually they wouldn't seek one). Keepers aren't having a tough time 'getting teams' at tara as far as I know.
Last edited by Traderjill; Feb 2nd, 2014 at 17:52:51.
Seems like clans would have an anvantage at tara, because of the save spot there, but if fc moves it to make it equal for both sides i guess that would fix tara.
Don't you just hate this kind of ppl
http://redwing.hutman.net/%7Emreed/w...rouscranus.htm
Everybody seems to just ignore that Genele stated there'd be a cool down. Multiboxing to remove one or perhaps two rezz sicknesses, wat. Yes, I read the whole thread. I think it's a minor, cool change, and it's great to see stuff happening. However, the continuing over all dumbing-down of AO is obviously much undesired. Stop that please.
1.you dont need to multibox to log a keeper on second account.
2.either you can remove rezz sickness for just like one person in 5m - then it wont make a difference and no one will team with you just because of that or you can do more. for instance your whole team in 5m. or the cooldown is 1m. in that case it wont matter for pvm but it'll mess up tara and towers bad. as i have repeatedly said.
so. either it is usable to a notable degree, then it'll be bad for the game, or it isnt- then we do not need to talk about it at all.
oh and there is something like it in game already. its called meeping. but to use that efficiently you have to play right. see other threads on how fond people are of it. the only difference is, one cripples you for a little bit and people dont get points for you, and the other they do get points and it doesnt cripple you. go figure.
Last edited by Xootch; Feb 2nd, 2014 at 18:48:15.
Perhaps if this new keeper nano would also allow the keeper to warp their dead teammate back to the mission/raid/whatever to take away the rez-sickness ... that would make keeper useful to be in team.
Emma
Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
Ekaros almost there/almost there too Male Solitus Martial-Artist.
Ekadv gimp/gimp Female Opifex Adventurer
Trypha - 220/30/70 Engineer - General of Nocturnal Fear
Trypothecary - 220/30/69 Doctor
Trypocalypse - 220/30/70 Soldier
Tryptophy - 220 Crat
"Most people would rather die than think; in fact, they do so." - Bertrand Russell
I can imagine low level characters needing rez sickness removal if they die in TOTW or Foreman's. I can see fixers, traders, &c, and now Keepers hanging outside those dungeons looking cool and offering people free buffs. I don't see it as a bad thing. Not long ago I was that wee froob and noob checking out people's awesome gears thinking to myself: 'I want to look like that one day!'
We'll find our souls inside the blaze.
As the sky turns into rain...
Love will dissolve all the pain.
I wonder if FC you will look into stealing a few things from guild wars. All these advys upset about morphs. I wonder how you would feel if FC had the code support to give you "traps" you can place on the ground and boons to replace those spirit tech things I not seen used by an advy in years.
Agents throw us a bone what are you going to do about this epic failure of a class? Some design details at least please.
I don't really see the point in whining about a buff to keepers. Especially since in the same breath it's stated that there are more changes coming to keeper, but that this is what's new and now. Damn, people.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Most of us are thinking "yay finally someone listened to us an is doing something about morphs!" and throwing out questions about the wolf aura and if adjustments will be made to adjust it since teammates can't be morphed after the changes. Seems safe to assume that morph related nanos like insta heals, auras, frenzy, and pit lizzard nukes would get tweaks/updates/removal as needed. Looking forward to the updates myself.
Glarawyn L220 OT Adventurer
It's good to be furry.
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Lilredhot L220 OT Enforcer
Don't mind me, I tank without a helmet.
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Gunslinger19 L150 OT Soldier
There's a word for people who think everyone's out to get them: perceptive.
Trypha - 220/30/70 Engineer - General of Nocturnal Fear
Trypothecary - 220/30/69 Doctor
Trypocalypse - 220/30/70 Soldier
Tryptophy - 220 Crat
"Most people would rather die than think; in fact, they do so." - Bertrand Russell
Is rezz sickness remover for all to use coming to the Item Store?
AO SF Promo videos from 2007:
DJ BoBo - Celebration / Faithless - Insomnia
Drowning Pool - Bodies
Slipknot - Wait And Bleed (Terry Date mix)
I wasn't whining about it exactly but moreso interested in the thought behind it. I was expecting Genele to say something quite differently than what she did regarding the 'why's' behind putting that in the keeper toolset. I guess from a personal perspective, I've been posting suggestions to add that tool to the doctor toolset for 9 years or so and was a tad surprised when it finally arrives in the form of a keeper nano. I don't think the nano is game-changing one way or the other just a neat little thing to have and, for me, it always seemed like something that doctors 'should' be able to do.
As I've mentioned before, in threads you've replied to, the uniqueness of the toolsets of each profession is still one of the things I love about AO. I feel like sometimes that gets swept under the rug a bit as time goes on (in the form of shop buyable profession specific tools and such). I'm just hoping nanos don't get randomly thrown into toolsets 'just because' when they don't necessarily fit the description of the profession.
That's all really
Well you could argue that but that's not what Genele said, was kinda my point in making that comment. She didn't say that it was added to keepers because it was in alignment with <insert a brief description of their role/function>. TBH, that's actually what I was hoping she was going to say because, as I mentioned in an earlier post, I've seen keepers be some pretty fantastic support healers, they have auras, etc. That wasn't, however, the reasoning given behind adding it.. it just sounded (to me) like it was a new skill they were adding to game and they put it under a profession that needed a boost.. not put it under a profession because it was in alignment with the class role/function.