So i just came back after 5+yrs of not playing AO, and I went to totw for some major nostalgia tripping.
Long story short, when I grouped with some NT's and tried to pull large groups for them to **** (me being an enforcer) with AOE's I couldn't pull the mobs beyond like 10 or 20 steps before they dropped aggro and ran home.
What happened?!
Trains were what made Everquest dangerous, and the removal of that mechanic destroyed any semblance of difficulty in that game.
Now i'm being told this is intentional in Anarchy Online, but i refuse to believe it. Is Anarchy Online being turned into a Casual fest?
Devs, you DO realize that the ONLY reason you're losing population slowly IS NOT because the game is hard (this gives meaning to accomplishment), but because the graphics are so out of date it was even hard for me to come back (and i'm not a stickler for graphics, and hardcore nostalgic for AO).
Stop fooling around and destroying Anarchy Online's core values. Casuals will NEVER want to play AO no matter how far you dumb it down (then the rest of us will leave btw if you do try that). Hurry up, REVERSE this change if it is actually intentional, and pool ALL of your resources into updating AO to DX9/10/11.
Then, update the character models & armor to something newer so the game stops looking like a 90yr old woman trying to figure out how to use a cellphone.
/rant
ps: I'm getting sick and damn tired of people rushing all the way to Azzy in TOTW, bugging everything else in its path, and then trying to steal my camp. Getting down to Azzy used to be a pain even for Twinks (ie: having to kill any adds along the way or wind up with 40 adds to murder them).
>:|
{Editted by Haquihana - watch your language, please}