There is a new unintended consequence to the new change such that mobs in ToTW run back to their original positions:
Because people can now train with impunity, many people run all the way into Azzy's room from the entrance. The unintended result is that a few important mobs are trained but then become stuck in the geometry trying to run back to their spawn points.
If the stuck mob is a cultist, then most people are happy since that's that many fewer mobs to deal with, but the last 2 out of 3 times I brought org mates into ToTW to get GCB or farm GTA, GoT was stuck in the wall between its room and Rev. Hyuan's room running in place. (This last time Rev. Hyuan was also stuck in geometry in the wall between his room and Doorkeeper's room.)
In general, people might think that not having to deal with GoT, in order to get to Azzy room, is a good thing, but GCB is a pretty standard and desirable belt and there are still plenty of people interested in and willing to farm for GTA (for social or whatnot). Also with the increased temple activity every faithful, acolyte, reverend, windcaller, exarch that is stuck in geometry means more time waiting for respawns to complete daily missions.
Is there some logic (especially for special mobs) that says, "if running in place for more than 5 minutes, then warp me back to my spawn point" that can be added to these key mobs?
Thank you,