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Thread: Tir City has now gotten a cleanup

  1. #1

    Thumbs up Tir City has now gotten a cleanup

    Who do I thank for removing all the invisible walls in the air above the City of Tir?

    It was a one-liner on the 18.6.2 update notes, but it's a welcome fix.

    Thanks.
    Froobalicious General of Barador Arin.

    -- Playing AO for six years, still a nuub gimp, and proud of it!

  2. #2
    noticed no change at all here
    Disclaimer: My posts should not be read by anyone.

  3. #3
    i noticed the changes only cause i went looking after patch, i second lliers thanks though any improvement on the layout of some cities is good to me

  4. #4
    I actually talked about the invisible walls in Tir just a couple days before patch hit live. Got a little excited when I saw the patch notes, and sure enough, it was exactly what I had hoped for... Well, almost... Please make Tir arena the same zone as Tir again! That was done because of the crazy lag that used to be there, but it's no longer an issue.

  5. #5
    Michizure took the credits for this when I asked in another thread
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

    Means: about f'ing time :P
    Satenia: heresy <3
    Znore: Mastablasta <3
    Kinkstaah: I have agro from many mobs ;(
    Madarab: we are aoe class, we are supose to use pistols
    Marxgorm: the NT toolset does not fit into my raiding tactics

  6. #6
    Quote Originally Posted by Mastablasta View Post
    Michizure took the credits for this when I asked in another thread
    And well deserved!!! Hard working Dev that one!

  7. #7
    Quote Originally Posted by Mastablasta View Post
    Michizure took the credits for this when I asked in another thread
    My new favorite dev. ^.^
    Froobalicious General of Barador Arin.

    -- Playing AO for six years, still a nuub gimp, and proud of it!

  8. #8
    Can we have a picture of this cleaned up version with removed invisible walls please.

    or it didn't happen

  9. #9
    Mostly a matter of small wall segments removed so you can navigate around Tir w/o running into dead ends all the time. EX: someone coming in from the Fixer grid (far NE corner of Tir) can get directly to The Happy Rebel courtyard by going west, and not have to circle out of the big NE cul-de-sac. Visibly, the changes are almost impreceptible, you just find a lot more places you can now squeeze between buildings.

    .
    .
    Dagget
    President,
    Venice Academy

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