For many years now we have seen mostly the addition of content aimed at keeping vets paying for the game. Namely the introduction of endgame far... herm dungeons and twink items usable by lower level toons but obtainable only by higher level toons. So much in fact that almost all usable gear for any toon needs to be acquired by a toon of a much higher level.
It was stated that the aim is to revitalize the game with new players. It seems VERY obvious to me that in order to KEEP the new players the game needs to be fundamentally fair. This means that all existing gimmicks need to be substituted by real gameplay. It means an end to easy powerleveling and an end to camping grey mobs with level 220 toons and an end to wall humping in Pande. And so on and so forth.
My questions:
-When are we going to see a new subscription model that is enticing to new players?
-When are we going to see an end to powerleveling and the introduction of diversity in leveling options?*
-When are we going to see solo and team content (where a toon NEEDS and CAN go to farm xp and gear) and an end to soloable content (where players bring their endgame crats to farm everything for their alts?
-When are we going to see the substitution of twink items that need to be farmed by endgame toons by twink items that need to be farmed by the toons that need them?
-When are we going to see information ingame that allows a new player to use his/her IP effectively and know what gear he/she needs and where to get it and how to be competitive in PvM and/or PvP?
Note: The few steps taken in the right direction have been accompanied by MANY steps in the opposite direction. This means that the "New Player Experience" is as convincing as "The New Engine".
*Giving more xp to dungeon mobs is not the answer. The people powerleveling now will continue to powerlevel later (because it still is cheaper and more convenient) and the noobs will become gimp and useless faster.