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Thread: The Rihwen and Carlo will no longer be nodrop.

  1. #161
    300 of the aao buffage you counted for engis is actually aad

  2. #162
    Quote Originally Posted by Seoin View Post
    300 of the aao buffage you counted for engis is actually aad
    Esssch has a reading comprehension problem, it happens.
    Quote Originally Posted by Means View Post
    ...Ranged professions enjoy a significant advantage everywhere and more so against pet professions...
    Quote Originally Posted by Means View Post
    Note: Calling me an "incompetant ass-monkey", while admitedly is extremely amusing, does nothing to quantify what exactly, if anything, you would like to see changed in your/someone else's nanos.

  3. #163
    Quote Originally Posted by Seoin View Post
    300 of the aao buffage you counted for engis is actually aad
    You're right. All I saw was "AddAll" and filled in "Offense" in my head for some reason. So higher base, 2 pets attacking, but less AAO from buffs. Still ends up being considerably more attack rating on engi pets though. Compared to Rihwen fully buffed, Widowmaker has something like 500 more AR fully buffed, M-60 has something like 1.3-1.4k more.

    Quote Originally Posted by Farlath View Post
    Esssch has a reading comprehension problem, it happens.
    Good thing you can call me out on this one thing! Stay classy.

  4. #164
    WTB 5k AR on Rihwen.

  5. #165
    I honestly can not understand my fellow engineers.

    Everyone in my (or equal pure AS / AR setup) is in the situation of needing the swap. This swap occurs only in 2 situations:

    1.) Beginning of the Battlestation
    2.) After one of your pets has been killed

    Its pretty simple to pre-buff your pets BEFORE entering the battlestation, so you can avoid this matter up on it. Or are you starting to buff your pets in NW after the fight has started already ? I hope not.

    When I was using tro/peh, I didnt had this swapping terror and almost only see these kind of pvp engineers. In fact I dont see (2-3 exceptions, but not one single of these posters here in this thread) engineers with this setup at the moment. So, no one with this problem all are whining since pages.

    Or is it really really only because MPs are more gifted with nanoskills then Engineers? If yes = lulz. If not = I simply dont get it.


    I am a swapping Engineer and I dont complain about the things some girls do here.
    ..:: 220|30|70|e|::.. Dumonde
    ..:: 220|30|70|e|::.. Rank1
    ..:: 220|30|70|e|::.. Maxwell
    ..:: 220|30|70|e|::.. Zidane
    ..:: 220|28|66|e|::.. Isaak
    ..:: 215|20|56|e|::.. Rumb0
    ..:: 215|15|29|e|::.. Tiesto-1
    ..:: 212|17|46|e|::.. Pulsedriver
    ..:: 210|08|09|e|::.. Unseen


    .. :: Punk :: ..

  6. #166
    Quote Originally Posted by Esssch View Post
    ....300 AAO, and ..... .....
    Those Trimmers are a whopping 40 AAO. Grand buff!

    You might want to edit your post with the aao/aad mistake. To get the numbers right, you know
    Last edited by sannz; Apr 24th, 2013 at 14:56:06.
    keep smiling
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  7. #167
    Quote Originally Posted by sannz View Post
    Those Trimmers are a whopping 40 AAO. Grand buff!

    You might want to edit your post with the aao/aad mistake. To get the numbers right, you know
    Would you really like the correct numbers? Because it only makes engineers look even worse for all this whining.


    As shown here:

    Rihwen = 2261 base AR
    +500 buff
    +300 if wearing the staff (in which case not PvPing, but we'll ignore that for now)
    = 3061 AR

    Widowmaker = 2590 base AR
    +446 buff
    +280 buff
    +40 trimmer
    = 3356 AR

    M-60 = 3459 (not sure why that thread has a bunch of different ones, but I chose the lowest so it's in engineer's favor)
    +446 buff
    +280 buff
    +40 trimmer
    = 4225 AR


    BUT WAIT, I actually missed an engi pet AAO buff. Intrusive Aura of Slave, +130, bringing us to 3486 for Widowmaker (425 higher then Rihwen), 4355 for M-60 (1294 higher than Rihwen).

  8. #168
    Quote Originally Posted by Esssch View Post
    You're right. All I saw was "AddAll" and filled in "Offense" in my head for some reason. So higher base, 2 pets attacking, but less AAO from buffs. Still ends up being considerably more attack rating on engi pets though. Compared to Rihwen fully buffed, Widowmaker has something like 500 more AR fully buffed, M-60 has something like 1.3-1.4k more.
    What exactly does that have to do with the annoyance of swapping and the inordinate amount of time it takes an engineer to buff? Its true, the frog does not hit as hard as the chicken. Nor should it. Of all the pet classes, engineers are the only class that only brings 1 thing to a team, and that's damage. (blockers in pvp, but I really think team blockers should be removed. They make over powered professions into complete godmode) Crats have the best init debuffs and crowd control ingame, MPs have massive nano debuffs along with init and damage debuffing as well as limited healing and crowd control. Both have considerably higher personal defenses than engineers. Engies have second-class team reflects, and massive potential dd. So the whine about engie pet AR is a moot point, unless other pet profs are willing to loose all the extra goodies in their toolset for a boost to pet attack rating.


    Quote Originally Posted by Esssch View Post
    .... Stay classy.
    Always!
    Quote Originally Posted by Means View Post
    ...Ranged professions enjoy a significant advantage everywhere and more so against pet professions...
    Quote Originally Posted by Means View Post
    Note: Calling me an "incompetant ass-monkey", while admitedly is extremely amusing, does nothing to quantify what exactly, if anything, you would like to see changed in your/someone else's nanos.

  9. #169
    Quote Originally Posted by Farlath View Post
    What exactly does that have to do with the annoyance of swapping and the inordinate amount of time it takes an engineer to buff? Its true, the frog does not hit as hard as the chicken. Nor should it. Of all the pet classes, engineers are the only class that only brings 1 thing to a team, and that's damage.
    Because reflects and pets for any situation like Mitaar and Collector, and y'know, warps for AI raids, and all of that get overlooked when you wanna make a point. Nice. Before you say "Amagawd but Cratz and Soldierz are better for either/or" remember Engineer brings both as well as rugged add control.

  10. #170
    While we're on the point, what do MP's bring that aren't outdoable, since I'm rather certain that's why you left out Reflects/AOE Blinding?

  11. #171
    Quote Originally Posted by Wyoming View Post
    While we're on the point, what do MP's bring that aren't outdoable, since I'm rather certain that's why you left out Reflects/AOE Blinding?
    Flat Enemy Damage Reduction. HoT without duration. NSD. Long duration Nanoskill increases.
    Pricecuts - 220 Trader
    Feel free to contact me via PM or in-game.

    Raggy - 220 Bureaucrat || Raggeh - 220 Fixer | Back as 'Raggys' - Shade for the time being. | Nuclei - 217 Nanotechnician || Nanobiology - 214 Doctor

    Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.

  12. #172
    Quote Originally Posted by Raggy View Post
    Flat Enemy Damage Reduction.
    So do engineers. They're called reflects and ACs.

    Not to mention Crat's which are better than ours (we actually get yelled at if we use our debuffs because they overwrite crat debuffs).

    Docs also have one.

    And Traders: two different nanos.

    And Soldiers with reflects and ACs again.

    Even MAs can as well.

    Quote Originally Posted by Raggy View Post
    HoT without duration.
    Docs never run out of nano in a PvE environment and they're better healers. Adventurers are better healers than Mortificant. Heck, even MAs heal for more.

    Quote Originally Posted by Raggy View Post
    NSD.
    Triple-split AR and 160% nano resist, on top of a vast majority of bosses being completely immune to it and the few bosses that aren't immune no longer need NSD to be killed.

    Quote Originally Posted by Raggy View Post
    Long duration Nanoskill increases.
    Are you sure?

  13. #173
    Quote Originally Posted by Esssch View Post
    -snip-
    Flat ENEMY Damage Reduction, you know, DAMAGE REDUCTION on an enemy target.

    HoT without duration. It's still a HoT without duration, regardless of nano costs/amount healed.

    NSD is still NSD.

    I'll give you Umbral.
    Pricecuts - 220 Trader
    Feel free to contact me via PM or in-game.

    Raggy - 220 Bureaucrat || Raggeh - 220 Fixer | Back as 'Raggys' - Shade for the time being. | Nuclei - 217 Nanotechnician || Nanobiology - 214 Doctor

    Tip #743: As noted in Tip #244, tea bags have an infinite variety of uses. However, there's always one jerk who will want to give you crap over drinking tea. Particularly if in a new town, use this as an opportunity to assert yourself. Any drunken idiot can win a bar fight. It takes a real man to win a bar fight while enjoying a cup of Earl Grey.

  14. #174
    Quote Originally Posted by Raggy View Post
    Flat ENEMY Damage Reduction, you know, DAMAGE REDUCTION on an enemy target.

    HoT without duration. It's still a HoT without duration, regardless of nano costs/amount healed.

    NSD is still NSD.

    I'll give you Umbral.
    Except that mps cannot cast it without being yelled at by the whole raid for overwriting malaise. You should of linked this as it is mps only damage debuff cast-able in a raid situation.

  15. #175
    Quote Originally Posted by Raggy View Post
    Flat ENEMY Damage Reduction, you know, DAMAGE REDUCTION on an enemy target.
    Docs, Traders, Crats. Besides, reflects does the exact same thing, and even better as it's a flat % reduction.

    Quote Originally Posted by Raggy View Post
    HoT without duration. It's still a HoT without duration, regardless of nano costs/amount healed.
    Healpet has nano costs, easily testable, and any low level MP will be able to confirm this. It's the same thing as saying engineers have 2 DoTs without durations, except that would actually be closer to being true!

    Quote Originally Posted by Raggy View Post
    NSD is still NSD.
    It's also still useless outside of IS, Ice Golem, and maybe Biodome. 3 whole bosses in the entire game, better pass up everybody else and recruit only MPs!
    Last edited by Esssch; Apr 24th, 2013 at 23:07:54.

  16. #176
    Can't Shades/Traders drain their nanopool? I mean, on mobs where NSD lands - Wistful Apparation? Does **** all. Draining nanopool would be more effective - hell, on city generals, a Shade can make their AAD negative at the same time.
    Seriously. Engineers are far more useful.

  17. #177
    Quote Originally Posted by Wyoming View Post
    While we're on the point, what do MP's bring that aren't outdoable, since I'm rather certain that's why you left out Reflects/AOE Blinding?
    Quote Originally Posted by Farlath View Post
    ....Engies have second-class team reflects....
    I see we have more people here with reading comprehension problems....

    and aoe blinds? those things that engies get yelled at for using because they break calms? (and not everyone has a crat in team, i know its hard to believe)

    and if you want to just compare things that are outdoable by another profession..... well that leaves engies right back with damage. blinds are ghetto crowd control at best, crat/nt/trader mezzes are much more effective. soldier reflects are better, and engie ac buffs are not exactly something that gets asked for fervently. sooo..... yeah. my point stands.

    Edit: healpet on informant can be a lifesaver. I don't know of any other class that can heal npcs. :P
    Last edited by Farlath; Apr 24th, 2013 at 23:39:47.
    Quote Originally Posted by Means View Post
    ...Ranged professions enjoy a significant advantage everywhere and more so against pet professions...
    Quote Originally Posted by Means View Post
    Note: Calling me an "incompetant ass-monkey", while admitedly is extremely amusing, does nothing to quantify what exactly, if anything, you would like to see changed in your/someone else's nanos.

  18. #178
    Quote Originally Posted by Esssch View Post
    Docs, Traders, Crats. Besides, reflects does the exact same thing, and even better as it's a flat % reduction.
    and they're only useful if you can't find a soldier. hence my use of the term "second class" team reflects.

    Quote Originally Posted by Esssch View Post
    Healpet has nano costs, easily testable, and any low level MP will be able to confirm this. It's the same thing as saying engineers have 2 DoTs without durations, except that would actually be closer to being true!
    interestingly enough MPs have a nano cost reduction buff, and you can use sitdown kits on pets. How is this a problem?

    Quote Originally Posted by Esssch View Post
    It's also still useless outside of IS, Ice Golem, and maybe Biodome. 3 whole bosses in the entire game, better pass up everybody else and recruit only MPs!
    you forgot hollow island bosses. ^^
    Last edited by Farlath; Apr 24th, 2013 at 23:40:05.
    Quote Originally Posted by Means View Post
    ...Ranged professions enjoy a significant advantage everywhere and more so against pet professions...
    Quote Originally Posted by Means View Post
    Note: Calling me an "incompetant ass-monkey", while admitedly is extremely amusing, does nothing to quantify what exactly, if anything, you would like to see changed in your/someone else's nanos.

  19. #179
    Quote Originally Posted by Farlath View Post
    and aoe blinds? those things that engies get yelled at for using because they break calms? (and not everyone has a crat in team, i know its hard to believe)
    Who the **** are you teaming with? And where?
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  20. #180
    The most retarded engi arguments ever. All I hear is a lot of "I want to be able to cast all my endgame stuff self buffed, when I'm not endgame setup." Endgame setup at the least should be all beta-alpha symbs. NOT implants. As far as all that other jazz, engi's have the best AC buffs, 2nd best reflects AND 2nd best dmg shields in game. 2nd best aoe snares, and blinds. The best pvp defense in refreshable blockers, and have 3 sources of dmg. This is plain silly.
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