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Thread: Agent pvm-damage stagnates after tl5 and up

  1. #261
    Agent, on itself, should have better damage than shade.

    Even tho shade is melee it has evadeperks, absorb and healing. Shade is designed to sustain direct combat while Agent is pureley offensive and designed for subterfuge. stealth and sniping...a design I hope get revived with balance.

    I don't think agent should 'fill in' for other professions, I think adventurer is supposed to be so imo FP'ing should give access to other professions nanos and repetoir but not make us able to efficiently 'perform the function' of another profession.

    Quote Originally Posted by McKnuckleSamwich View Post
    T
    but.. you want high damage perks... but you DON'T want them on too fast an execution...
    Actually, agent should get fast perks as is a ranged stealth-assassin.

    Death-strike could be instant and without stun/calm-requirement. Agents with PE are very killable anyway and this wouldn't make much changes to how agent function now.

    AS could be 18k for agents (and sureshot-damage could be increased with decreasing rifle-damage so the simulation of sniping actually benefits instead of W O W-play) if;

    1: Smaller clips and reload to require standing still and cancel if moving.
    2: Sneak-requirement removed from AS and replaced with 'aiming skill' which a few seconds downtime (since we might wanna change target) that makes Aimed Shot available within 2 seconds, require standing still and is interuptable by melee.

    They could even make a smooth animation to that

    rifle to the chin or something
    Last edited by leetlover; Jan 19th, 2013 at 08:55:17.
    Disclaimer: My posts should not be read by anyone.

  2. #262
    Crit-buff could be a aura so agent get teams.

    Quote Originally Posted by Psikie View Post

    To counter your point, neither of those pet profs can heal like Age can.
    1: Agent doesn't have heals unless they FP a profession that has heals.

    2: It takes several levels before agent can heal efficiently using the FP-doctor buff.

    Quote Originally Posted by Malraux View Post
    You can CH tank inf mishes on an agent
    Yes, and?

    Maybe players who rolled agent don't wanna play a tank-profession
    Last edited by leetlover; Jan 19th, 2013 at 09:48:33.
    Disclaimer: My posts should not be read by anyone.

  3. #263
    Quote Originally Posted by Ciex View Post
    The main problem i see with agents is CHs taunt inside SL. Ask FC to remove it and youll be a nice support healer.
    And if we not wanna play a support-profession, but rather play a pure artilley-profession titled 'master-assassin'?


    Quote Originally Posted by bbar View Post
    A player that agrees/allows agents to increase PVM damage will consciously (or unconsciously) know PVP viability will improve as a result.
    Not really no.

    For pvp we need (and currently use) special-attacks and fast perks over the slower perks with higher damage. Increasing damage on slow perks or Aimed Shot will not improve pvp-viabillity as the cap is 30%

    IE, we would do same damage in pvp with the same recharge-time on our stuff.

    I do want aimed shot to be as good in tl7 as it is in tl4-tl5 pvm.



    Quote Originally Posted by bbar View Post
    Yes I agree., but not in the manner this thread has devolved into.
    Players who rolled a profession that 'specialises in subterfuge, sniping and uses nano-technology to further increase the damage in combat' might wanna play excactly that and perform those functions in a team-situation.

    I think my suggestion is a good way to enhance both unique repetoir and fp-repetoir (cause due to balance-concerns I assume these two would be mutually exclusive) without things being unbalanced either way.


    Quote Originally Posted by McKnuckleSamwich View Post

    Besides, in most situations, going ape**** doesn't payoff,
    Agent has repressors. We are supposed to have that ability.



    Quote Originally Posted by Psikie View Post
    Can an agent ever OD a sol/shade/crat/engi on raid mobs...no. But they aren't supposed to either, they are a ranged support prof not front line tank/DD.
    LOL
    Last edited by leetlover; Jan 19th, 2013 at 11:58:50. Reason: is actually an agent-item called merit board for frontfighter ^^
    Disclaimer: My posts should not be read by anyone.

  4. #264
    The following is completely my own opinion on agents:

    An agent should first and foremost bring DD to a team. This is also what I thought before delving deeper into the profession. When a team needs DD, an agent should be able to fill that spot in his true profession. He would be like a hunter in WoW, or IA in SWOTR - ranged DPS. BUT, the thing that makes an agent so attractive to a team is that he can also bring nearly any tool to make the team's life easier. Be it PNH, Batons, Shields, Wrangles or what ever. He can't FILL the role of a pure healer or tank, the agent is still a DD but by going FP either by his own initiative or by order from the leader, he can bring that extra bonus to the team BESIDES outstanding DD.

    As it is now the whole FP thing, while very interesting and opens up alot of possibilities, just seems "crowbared" into the profession. We shouldn't have to FP to be good at what we are supposed to do - DD. We should FP to fill missing bonuses that are attractive to our fellow players.

    IMO, there is abit too much emphasis on FP. We are primarily agents, long range DD who can also dispense nice benefits too the team. I wouldn't want my agent to double as a doc, that's what you have a doc for. What would be nice is seeing team mates quarrel ove what FP will bernefit the team most. FP should be extra icing on a delicious cake, not a way to save the cake from complete disaster.

  5. #265
    Quote Originally Posted by cerberos View Post
    IMO, there is abit too much emphasis on FP.
    I agree, I think FP should be for buffs and selfbonuses at the expence of have agentnanos unavailable. I think Adventurer is supposed to be the profession that is intended to have the power to 'perform the functions' of other professions.
    Disclaimer: My posts should not be read by anyone.

  6. #266
    agents make up for there pvm damage loss in pvp, where especially at 140-214, they are pretty sweet in pvp
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  7. #267
    how does agent pvp at tl4-6 make up for bad pvm at tl7? please explain.

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