I guess my sense of humor isn't too appreciated. Let me rework my post into a less mocking one and lets see if it survives Cz's moderation button.
When I posted "Welcome to Bizaro World" I was jesting. For thoose who don't know Bizaro World is a reference back to Super Man comics where Superman was evil. It was a negative refelection on reality.
14.6 seems to continue leading us into a negative reflection of what some of the balances where in this game during and shortly after release.
First Case for Bizaro-ism.
Breed Fix coupled with new Nanos (Soldier / Enforcer). While some of theese new nanos are plain and simply unatainable for any breed, the others that aren't as insane will be more readily availible to a breed who's inteligence isn't capped at 400 (atrox). Since many of these new nanos will help the proffessions alot it makes sence since a nanomage will be able to cast them sooner with only a slight hit in HP's then they will better suited to theese proffesions.
Now the other side of that coin. In PvP HP's are god. The more you have the better. Since NT's have the best nano recovery programs in game it makes sence they only need enough of a pool to strike thier targets till they are dead. Then retreat and recover nano. Well with Atrox getting a new boost to HP's and since a NT Atrox has enough nano pool to kill a person and then fall back it makes since that with the extra HP's the Atrox NT will stand a better chance of survival when in range to attack.
So what you have is Atrox are better at being NT's (at PvP) and NanoMages being better all around Soldiers / Enforcers.
Second case for Bizaro-ism.
Pet Classes. This is a short one. The strongest asset a pet user has is his pet. Yet with horrid pathing pet classes can't effectively use pets in missions. I feel for thoose who try and coax thier pets through a mission but the speed at which teams move through missions now it's not feasible for them to do this.
So what you have are pet classes who don't use pets.
This is just some of the things that strike me as bizaro in this game. I could go on and on... like how a shop keeper or criminal owns most soldiers in combat ... how that same shop keeper is better suiting to manufacturing items than engineers (READ: THIS IS NOT A DIG AT TRADERS BUT HOW THINGS ARE).
From the outside it seems FC has given no thought to balancing this game along the lines of a proffessions role. Why are Shopkeepers, Criminals, and Doctors... who from thier normal everyday deffinition do not bring to the mind combat.... are the best at it in game?
It makes no sense ... Thus .. "Welcome to Bizaro World"
14.6 is another in a long line of what from the outside looks like throwing code at the wall and see'n what sticks. There seems to be no deffinative direction. What balancing that has been done has been heavy handed at best. I know this kind of stuff isn't fun to read. I am sure you guys get a ton of drivel like mine all the time. But this is just another customer trying to clue you guys in to what is going on.
And yes this post is related to 14.6 because this post is addressing the patch it's self. The proposed nanos and breed fixes.
p.s. if I have ruffled your proffesions feathers please forgive me. I only did it to make a point and I would NEVER advocate a proffesion specific nerf.