Let me start by saying that the last set of changes to Tank Armor and Battle Suits were good starts. However, I would like to add the following comments and suggestions.
No one likes %nano cost increases. As you can tell in the Tank Armors, only the 0-5% add ones are being used, the ones that add to nano pool, or the ones that can be taken off while buffing. In the 50-130 level range everyone needs outside buffs or temporary implants to put on “a good set of armor”. If it has too high a % nano increase then it doesn’t get used period. So suggestion #1 – Cap ALL % nano increases on Tank Armors and Battle Suits at 8%.
There are at least 5 better choices of Back items I could use so why should I use Tank Armor? Add more tank armors or add a trade skill enhancement that makes the Tank Armor “better” and more useable so it can compete with the newer cloak items.
Battle Suit ACs add up to about the same total as a full set of the same type of armor. This is just not good enough. Buff all the Battle Suits ACs by 10%-20%. The disadvantage of not being able to swap in Clan Full Auto Sleeves, MA Armor, Smuggler’s Den Boots that you got or a slew of other pieces of armor with Nano, NC, or HP buffs on it far out weights the advantage of the “all-in-one” suit of armor.
Finally, add 1-9% ReflectAC to all damage types to the Battle Suits. With more ACs and better protection, players might be willing to take a 1-8% nano cost increase and a –50 defenses to use the suit.
PS – also please make sure that the battle suits can be used with vehicles and the grid without causing crashes. Thanks.