Since we still can discuss about rebalanse and things that should be reworked, I will take a little time to point major broken mechanism called NanoResist. This game is based on nanoprograms and it seems that nanoprogram classes have more power/adventages then any. Counterpart to that is that player can skill or even train his character into nanoresist.
Evades are working perfectly in favor of evading classes. Every evades from lvl 130 (by one button) is twice powerfull and we know that hiting such target (speaking of twinks vs twinks) is rather impossible. Tested it thousands of times and differance like 300-400 in AMS vs DefCheck makes hiting target like 1/10-12 (thats at tl 4 and 5 ofc). So, makeing character with 8000 evades would render it impossible to hit, or chances to score a hit would be like 1/97 (since we have setup 3% hit build in game or something like this).
So, as I speak of 8,000 evades I clearly don't see perkline in any proffesion toolset, which would add such ammount of defensive skill in evades/duck/dodge. Thats a fact. But we have NotumRepulsor line... And now I figured out, that devs from FC knows theer is something wrong with NR mechanism. Otherwise, they wouldnt put such powerfull tool... But its not powerfull at all. Something is wrong.
At tl2 (back in 49 BS range) I made NR char with over 920 NR selfed (Enf with rage, NM). I could counter most of roots/drains. But from tl3 it seems to not work at all (NR, that is). Same enf with NR perked, buffed NR, with skill at 1900 is drainable easly (1-2 tries), rootable, ect. Tested over 200 Nanoatacks and it looks lik 60% stuff lands on 2nd try, 15-20% on first. Went further and with some enf at lvl 150 we trained NR5, which made our skill at over 7k NR. And effect was, we were still drained easly (I was drained on 3rd try) and UBTed (I manage to counter few roots).
NR perked should protect any player from any Nano attacks/hostile action, and trade-off is less ar/speed/dmg ect. I belive that was the point. But its not that way at this moment.
So, either there must be something very wrong in NR skill check, or its supposed to be, that every Nano Class (Trader, Doc, NT, Crat) has adventage by design.
At this moment NR is serious flaw in game design and imho, it should be adresed first, before any changes made to proffesions itself.