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Thread: Updated nano docs for all professions so far

  1. #1

    Updated nano docs for all professions so far

    So please, could someone be as glad as to tell what are the changes in the nano documents published today as compared to those we already had? It is really annoying fine-tooth combing them through. So, if anyone has done that... Pray tell.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  2. #2
    Engineer SL slayers are now all black, rather than just the 201 slayer being black.

    That appears to be all.

    These new versions of the documents were mostly just a tidy-up of the previous ones. We can count on more significant changes in the future.
    <Lazy> who knew ao f*rum denizens were such homophobes?

    Lordstage Free to do anything
    Byracka iddqd
    Battlespork Eats what he kills
    Bloodforbaal Utter bastard
    Pinealgland Too weird to live, and too rare to die
    Dagenham Radioactive courier
    Fascinated Elderly nature enthusiast

  3. #3
    Quote Originally Posted by -Stage- View Post
    Engineer SL slayers are now all black, rather than just the 201 slayer being black.
    Rihwen has a pink mohawk. But other than that, I think you covered it.

  4. #4
    Woah.

    Apparently only ICRT was slightly modified for crats, and soldiers received extra reflect for lowbies. Read these on the other profession forums. So, still missing a few professions.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  5. #5
    fixer doc changed quite a bit. they can now summon... first aid/treatment kits!

    and boxes of ammo oh me oh my

  6. #6
    Quote Originally Posted by CuisinartBlade View Post
    fixer doc changed quite a bit. they can now summon... first aid/treatment kits!
    Wow. Maybe someone, someday, somewhere, will actually use one of those pointless nanos. Once.

  7. #7
    those were in the first released fixer document, and probably will be used lots as its one of the few functions that a fixer can do that still works and isn't replaced by other classes/content.

    Not to mention stuff like summoning the cluster bullets (no permorpha?) is nice.

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