Page 2 of 2 FirstFirst 12
Results 21 to 39 of 39

Thread: Quo vadis profession weapons?

  1. #21
    Quote Originally Posted by lainbr View Post
    stuff about pvm

    I aggred something is badly wrong, but stop saying "Support Profs are OP" (well advs are)
    Yes, if advys are so OP in pvm please tell me the last time an advy has been in the top dd of a raid. Haven't seen that in a while? Yet I've certainly seen crats and engis in top pvm dd. So who's more OP by your own logic?
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  2. #22
    Quote Originally Posted by Doniger View Post
    Agreed. But the reason they exist is what is wrong with the whole picture. And that is something the rebalancing needs to fix.
    My thoughts as well. Unfortunately there is no easy fix. The stupid damage scaling after 1k AR would be the easiest problem to solve. And after that there are still many more issues with different skill levels and their effect on weapon damage.
    "Neutnet relay: [PvM] *220 bureaucrat*: Starting 12man, need Enfo, Doc, Keeper, reflects."
    "Neutnet relay: [PvM] *220 doctor*: Looking for crat/keep/enf for 12m pst "
    "Neutnet relay: [PvM] *220 soldier*: still need doc/enf for 12 man. pst
    "Neutnet relay: [PvM] LF enfo , crat , doc and soldier's for ipande / pst [220 doctor]"

  3. #23
    Quote Originally Posted by Kopecz View Post
    Yes, if advys are so OP in pvm please tell me the last time an advy has been in the top dd of a raid. Haven't seen that in a while? Yet I've certainly seen crats and engis in top pvm dd. So who's more OP by your own logic?
    I wish my MP could be as gimped as your advy.

  4. #24
    Quote Originally Posted by vios View Post
    I wish my MP could be as gimped as your advy.
    Not talking about MPs at all. They have their own set of problems and rightly need fixing. But complaining that Advys are OP in pvm when compared to engis or crats in terms of damage potential (since this is a thread about weapons) is silly.
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  5. #25
    hehe, sorry them.

    In my list anyway advy should not have as much damage output as engineers, sinces they are a more whole rounded profession. That doesn't mean they should be nerfed in damage, but engineers should be top DD in the list with soldiers (and some other clases), the difference comes from the difficulty of displaying the engineer toolset and the different damage sources both should have.

  6. #26
    I agree that Engineers should be doing top tier dd. However, of the pistol using "damage" professions adventurers do have it rough in terms of damage output considering that they have no secondary forms of damage infliction.

    In all honestly, the adventurer "support" toolset is not that powerful or relevant to today's game play. Of course that could be said of various other professions as well, which is why there's a rebalance act to begin with.
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  7. #27
    Quote Originally Posted by Josephina View Post
    750 = AR_pet_profession = 0.75*AR_melee_profession = 3.5
    what exactly does this mean?
    You hit Tarasque with nanobots for 18280 points of melee damage.
    First shade with Blades of Boltar
    ---
    How much is enough?
    Member of Halinallet!

  8. #28
    Quote Originally Posted by Kopecz View Post
    Not talking about MPs at all. They have their own set of problems and rightly need fixing. But complaining that Advys are OP in pvm when compared to engis or crats in terms of damage potential (since this is a thread about weapons) is silly.
    I'm talking about Pet profs :P Kinda fun that u think Advs should do more damage than a pet prof mini army. Its the same to say: "I wanna OD 2/3 players", what soljas and shades already do.
    Lainbr - 220/30/70 Meta-Physicist Nanomage - E / Spirals - 220/30/70 Enforcer Solitus - E / Kokusho - 201/22/55 Fixer Nanomage - Equip Soon ;o
    Traderbr - 180/0/0 Trader Nanomage - / Kaoru - 60/0/0 Meta-Physicist Nanomage - totw semitwink
    Proud veteran of Spartans

    To devs: You failed redesigning MPs as NTs with pets. I want my debuffer back.
    Dreamer: Basically - I wish THIS much effort was put in to ALL profs rebalance docs.

    Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with
    Anarrina: Trust me, I'm not that scary in real life.

  9. #29
    Quote Originally Posted by Kopecz View Post
    Yes, if advys are so OP in pvm please tell me the last time an advy has been in the top dd of a raid. Haven't seen that in a while? Yet I've certainly seen crats and engis in top pvm dd. So who's more OP by your own logic?
    Mine is quite regularly.

    /pro tip: Take the AS pistol off and put the JEPP back on.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  10. #30
    Quote Originally Posted by Gunfytr View Post
    Mine is quite regularly.

    /pro tip: Take the AS pistol off and put the JEPP back on.
    Thanks for that pro tip that I already apply. Curious though that other adventurers can't seem to.
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  11. #31
    I don't like weapon limits. If someone manages to get the skill he should be able to use it. The difference does not come with the weapon but with the weapon template.
    While I agree with that to some point, there is part of me, connected to the game, that tells me its wrong - Way I fell it is about toolset as a majority of class power: limiting weapons to certain proffesion is boost its ability, while other must uses they toolset in other field (heals,roots, blinds, pets whatsover). Problem with this is, that player with poor gameing skills will have same weapon as (ie soldier, and will dead same dmg - that is ok to him, but good player, same proffesion, same weapon will get it work better, cause he will use his tollset, while soldier still has only his weapon.

    As OP stated, there was reason some powerfull weapons were usable only by class meant to tank/deal damage, while others was forced to play their role, but now i see all about DMG (even small chats tells me something is wrong, where doc deals more dmg then soldier - but soldier cant heal).

    Question made above is very important to me - I didnt realised how bad game went. Example? Building DD doc at lvl 126 and you can get close (cept FA) to total soldier dmg (I got both TL4 and 5), this makes easier to get DD team (where everyone deals DMG), but you wont be as much wanted as a doc who heals (fast kill - no threat, no death). As I stated ealier, I know how t play my proffesion (doc in this case), and its DD setuped, but as a support, I would like to see myself to be wanted due my heals. AO tends to get solo online - all expansions boosted DD to such exttent, that certain proffesions can solo pretty much everything.
    I like PvP
    TL6: Tereshkova 200 eng / Patrollerz 200 sol / Tankietka 200 NM enf / Pielegniarka 200 Tank Doc / Oleska 200 SOLIKeep
    TL5: Miazga 150 sol / Piknababa 150 NM Enf 2he / Gigantika 150 NM Enf / Malutki 150 Enf Trox WIP
    TL4: Ladyrazor 112 fixer (retired) / Shha 100 NT / Cycolina lvl 100 NM Enforcer
    + Tons of other chars...
    I make weird TwInkz!
    Signature updated: 29/06/2016

  12. #32
    Quote Originally Posted by Pomidor View Post
    Question made above is very important to me - I didnt realised how bad game went. Example? Building DD doc at lvl 126 and you can get close (cept FA) to total soldier dmg (I got both TL4 and 5), this makes easier to get DD team (where everyone deals DMG), but you wont be as much wanted as a doc who heals (fast kill - no threat, no death). As I stated ealier, I know how t play my proffesion (doc in this case), and its DD setuped, but as a support, I would like to see myself to be wanted due my heals. AO tends to get solo online - all expansions boosted DD to such exttent, that certain proffesions can solo pretty much everything.
    You may see it in that extent but the problem could simply be that the sold is the one that needs improvement in that level range. Also doctors can attack multiple targets at once unlike a sold which can also change the DD rating by a large amount depending on the amount of extra mobs the doc has DoTed.

  13. #33
    Quote Originally Posted by Gunfytr View Post
    Mine is quite regularly.

    /pro tip: Take the AS pistol off and put the JEPP back on.
    Obligatory "lol, RK1" comment. Just because you can climb DD charts in raids, it's probably because other people are slacking. In modern raids (i.e. no zerg, so range doesn't help that much) there's no way you can hold your own to a decent shade/ma/crat/engie/soldier. And possibly a few others.

    While I am not pushing for advys to be anywhere in the top 6 or so DD, it would be cool if there actually was support for the raids that is useful. A soldier brings so much more into the table in terms of damage mitigation and damage dealing. Engies are arguably more valuable in teams too than advies (reflect if you couldn't get a soldier, and yes the blind helps with adds, lots of DD), and crats are more useful than the previous two combined.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  14. #34
    Quote Originally Posted by eroz_c View Post
    Obligatory "lol, RK1" comment. Just because you can climb DD charts in raids, it's probably because other people are slacking. In modern raids (i.e. no zerg, so range doesn't help that much) there's no way you can hold your own to a decent shade/ma/crat/engie/soldier. And possibly a few others.
    You dont know me, you've never teamed with me, and you've never raided with me. So you have no idea.

    My point was that a well setup and played Ranged Advy CAN be quite good DD.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  15. #35
    Quote Originally Posted by Gunfytr View Post
    You dont know me, you've never teamed with me, and you've never raided with me. So you have no idea.

    My point was that a well setup and played Ranged Advy CAN be quite good DD.
    Yeah, true that I don't. Similarly, I could claim that top 5 and up in Zod raids used to be regular back in the zerg raids - when I went, I usually was. This was mostly due to not slacking, and using mini pit lizard instead of leet (hax! I guess Phatznet will ban me now). So your point does stand - a ranged advy can be "quite" good DD.

    Still, I do have some idea of what is possible and what is not, self buffed or teamed. I have never owned a (e)RBP or ACDC, or actually used the suicide symb, but those can be approximated by stuff like DB/12m buffs. And I get a quite good idea of how far you can push it. So I stand by my previous argument that shade/eng/crat/ma/soldi are definitely going to OD you by a lot if they put similar effort into their setups, and button mashing.

    But you can gladly prove me wrong. Show that setup where you have +900 more add damage than the usual ranged advies.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  16. #36
    Max possible Advy dmg while running Machete Flurry no? Could have added Sinew, but I figured that was just too much of a sacrifice.
    Last edited by Kopecz; Nov 6th, 2010 at 07:43:34.
    Quote Originally Posted by Esssch View Post
    I think you're wrong. I think AO is the most balanced MOBA out there.

  17. #37
    Quote Originally Posted by Kopecz View Post
    Max possible Advy dmg while running Machete Flurry no? Could have added Sinew, but I figured that was just too much of a sacrifice.
    You also forgot this. You have Shadowstalker instead of lightstalker (auno issue, I guess), but you're also missing Ambidextrous 5. Wtf with the HHAB, if you go with the Berserker symb you're obviously not going to PvP. These with a quick look, there may be more.

    Pro of non-poison damage setup is, you gain when teaming a soldier or fixer, since their dmg buffs don't stack with Poisonous Bite. Also, you can use Hasty Augmentation Cloud boosted-graft when solo.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  18. #38
    Quote Originally Posted by Xootch View Post
    this is not about op or team buffs, this is about weapon damage.

    i for one find it wrong that eg. agent run around with bows or shotguns for better damage but maybe that's just me.

    ps. player of a profession ALWAYS feel like their profession needs more lub. that's not an argument, that's just proof of people's short sighted egocentric views.
    You find it wrong that an Agent changes weapons to be good DD, but you're complaining that if Engineers go out of template and start using full auto, they get good DD? Your logic is lacking.

    One of the great things about AO is that for the most part, any profession can be crowbarred into any weapon setup. How well it performs is another matter, but the point is, we can.

    Quote Originally Posted by Kopecz View Post
    I agree that Engineers should be doing top tier dd. However, of the pistol using "damage" professions adventurers do have it rough in terms of damage output considering that they have no secondary forms of damage infliction.

    In all honestly, the adventurer "support" toolset is not that powerful or relevant to today's game play. Of course that could be said of various other professions as well, which is why there's a rebalance act to begin with.
    Adventurers also have tools to assist in the fact that their fights last longer. When a Crat is soloing, the Crat has absolutely zero damage mitigation, other than evades. At end game, mobs hit hard. More damage makes the fight shorter, a consequence that the Adventurer needs to deal with less.

    Quote Originally Posted by eroz_c View Post
    You also forgot this. You have Shadowstalker instead of lightstalker (auno issue, I guess), but you're also missing Ambidextrous 5. Wtf with the HHAB, if you go with the Berserker symb you're obviously not going to PvP. These with a quick look, there may be more.

    Pro of non-poison damage setup is, you gain when teaming a soldier or fixer, since their dmg buffs don't stack with Poisonous Bite. Also, you can use Hasty Augmentation Cloud boosted-graft when solo.
    Possible that the HHAB was included since there was a lot of talk about DD at zods/beast.

    Any profession can gear up for decent DD, or pro DD. The difference between the professions is how much needs to be sacrificed to get that DD performance.

    A Soldier sacrifices much less to be decent DD than say, an Engineer, a Doc or a Crat. Sure a Crat can show up, rename pets and half arse it, but a PvP Soldier can pop off a 15k FA every 11s as well.

    Too much is made of PvM DD. Who cares and why? What needs to be sorted out are the professions outside of the big four most desired. Soldier, Doc, Enf, Crat can take on any encounter in the game pretty much. Hell a Crat and a Doc can take all the Zods, TNH and Beast.

    The others need to become more than just extra damage.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  19. #39
    Quote Originally Posted by Hacre View Post
    You find it wrong that an Agent changes weapons to be good DD, but you're complaining that if Engineers go out of template and start using full auto, they get good DD? Your logic is lacking.

    One of the great things about AO is that for the most part, any profession can be crowbarred into any weapon setup. How well it performs is another matter, but the point is, we can.
    I never said that. I find it wrong that certain profession got weapons made especially for them with increased base damage to make up for their weaker template and skill. I'm all for open weapons for everyone. If you can't get the skill to equip a hexous ql 300 you just have to use a ql250 one or whatever. but you will have your pets or nukes or whatever to make up for that. what i find wrong is that eg. since mps can't get 2201 bow as easy they get a xan weapon with lower requirements - but increased damage. and many of the weapons following that logic are even profession locked, so other professions can't even abuse them - like agents do with xan bows and shotguns.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •