Our "problem" consists of 2 things:Originally posted by Sjoko
Is that your best ?
I mean come on. I'm being ignorant for asking what's so wrong, you're being ignorant if you leave those things out of the equation totally. As I see it those items aren't there to balance the breed out, but rather to empower them.
If you read my post correctly, it's not all about those items either. If you noticed, I only mentioned those items, said they weren't impossible to get. I didn't hint at anything, if there's something I hint about that is that atroxes should get something to balance them out.
The way I see it nanomages are balanced out already, unless someone comes up with a good reply to why the nanomage breed needs balancing.
- Nanopool: We differ 68ish nanopoints with sol at lvl 200
- Skills: Between lvl 1-156 we differ only 1 (ONE!) nanoskill with solitus. Between 157-167 we catch up to a differnce of 9 skills at 167. This stays all the way to 200 (the 9 difference)
I'm truely glad they fixed the first, but the second is still a tad off. At most 0.1% of the population has Shades/Vest so no, I'm not adding 20 skills and 50 int to these calcs.
156+ is seen as high lvl game, kind of sad that before that lvl nanos have less HP and no better skills nor nano (I dont see 68 as a lot diffence at 200, I'm sure you agree).
This is a nice step into the good direction, but it shouldnt be the last one.
About the totals of skillpoints; you cannot just add them all up as one ability is worth more to a prof then another. Give me 250 max str and I still dont care - as doc. Also IP spent? That isnt an issue really, as IP isnt scare in this game in the end.