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Thread: New character creation and arrival hall is in 14.6

  1. #61
    seems like a good thing, still a bit iffy on the looks of the doors...

  2. #62
    Originally posted by kyleb
    If they were too stupid to make a toon I sure as hell don't want them to get into one of my teams.
    well said
    "Yesterday we bowed before kings and bent our necks to emperors, today we kneel only before truth"

  3. #63
    Me like the new hall. It makes me quezy though. Because it is just like a bunch of moving pictures.
    .
    . : Oldskule - 87 Martial Artist RK1 Kung Fu Fighter! : .

    . : Ternak - 112 Soldier RK1 *Dead* : .


    . : Jenerik - 8 Enforcer RK1 Just another generic Enforcer : .

  4. #64

    Smile I love it!

    I tried the entry hall today and I thought it was great! I was reviewing it from the perspective of a new player. I think the NPCs do a great job of conveying some of the concepts behind the plant, its history, the factions. They also do a great job of helping you decide the faction. My only complain is that not enough information is given about the professions to really assess this. I still think that if you are new to the game you have to try a profession to get a good feel for what its about.

    Anyway, great job Funcom! This is going to be great for new players.
    - Szentasha
    Leader of Unity of the Rose

    AOScripter 2.0 If you need a script, you need AOScripter!

    *** Remove Social Armor Restrictions Today !!!

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