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Thread: Who needs go up and who down survey ?

  1. #81
    We might have called it a draw if MPs did not also have SoZ and procs
    But if an MP has SoZ, then he has very little in the way of offence at present, a problem NTs don't have. And a Bow/Def set-up leaves MPs with low AR, which makes the procs rather unreliable.

    Still, fully perked MPs have more Def than NTs if you count everything except equipment in. NTs have +60 evade from Kinetic Mastery that levels off that base+buff. MPs have +100 Def from Channel Rage which levels off Dodge and Duck but puts them 100 ahead on Evade. Then Perseverance and Jealousy add another +90 Def across the board... so MPs have a better potential static Def excluding equipment: +190 Evade, +90 Duck/Dodge.

    There are some clashes between potential AS/Def item slots though. I'm honestly not sure what the differential between an NT and a Bow MP setup would be on Def from equipment...but I reckon at best it would make them about equal on Duck/Dodge and still behind a chunk on Evade. More likely, the MP would be ahead on all 3.

    Or have I missed something really important?

    X
    Last edited by XtremTech; Sep 11th, 2010 at 23:49:47.

  2. #82
    Quote Originally Posted by XtremTech View Post

    Or have I missed something really important?

    X
    Yes. It doesnt matter a squad, if MP has marginally better defense than an NT. NT is a way OP profession atm, and a far from "glass cannon". MP with shield is as much as a threat than an ant is to a tiger, and MP without shield can be killed fast by anyone.
    Quote Originally Posted by Gatester View Post
    As far as the hardest professions to take down in mass pvp? Martial Artists and Adventurers.
    Quote Originally Posted by TheMekon View Post
    abnormal? explain how that is, cuz most of us can statistically show, how soldiers are one of the poorest pvp professions in terms of both offense and defense.
    Quote Originally Posted by Anarrina View Post
    I'm curious. Do you Martial Artists actually plan to have a thread about professionals that doesn't end in a flamewar about equipment setups? I think you're about 0/3 now.

  3. #83
    Aye, for a complete analysis you'd need to include the benefits of much better offence for NTs to give faster killing - which in itself drastically affects survivability, AoE debuffs and things like DtN and Nullity to provide multi-opponent defences etc... I don't think that the overall balance is defined at all by the def values.

    X

  4. #84
    Quote Originally Posted by Neon_1 View Post
    Yes. It doesnt matter a squad, if MP has marginally better defense than an NT. NT is a way OP profession atm, and a far from "glass cannon". MP with shield is as much as a threat than an ant is to a tiger, and MP without shield can be killed fast by anyone.
    This. Also, NT has a more efficient toolset, while MPs have a totally broken one, not in line with what a MP is or should be and not in line with what is needed to compete at endgame.
    220/30 Lordlawrence
    200/2x Pampero
    Ever wondered what's like making an OP toon? 30/3 Forum
    25/3 Killergoa

  5. #85
    Quote Originally Posted by NEon1
    Yes. It doesnt matter a squad, if MP has marginally better defense than an NT. NT is a way OP profession atm, and a far from "glass cannon". MP with shield is as much as a threat than an ant is to a tiger, and MP without shield can be killed fast by anyone.
    You might have missed it in all that mess, but the arguement was not over are NTs OP or not, that's up to anyone's opinion (provided they did not read the basic news on NT balancing, but then indeed, wtf is that lol thread doing in this part of the forums) but over what was brought up to justify the claim NT need to go "down", namely our NR and evades. Both assertions have been badly beaten down their graves.

    Quote Originally Posted by LL
    This. Also, NT has a more efficient toolset, while MPs have a totally broken one, not in line with what a MP is or should be and not in line with what is needed to compete at endgame.
    MPs need fixing in several ways, but let's not go too far that way either, awesome PvP MPs do exist on both servers...
    Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
    Noim, Neutral TL7 NT
    Sethis, Neutral TL7 Keeper
    Anthraxal, Omni TL5 Enfotrox

  6. #86
    Quote Originally Posted by Shrubberyman View Post
    No, MPs are higher on the evade scale in "optimum" PvP setup.
    They are higher (marginally) only when they have SS running on self and that's with blockers counted in, but this is not passive defense anymore.

    Quote Originally Posted by Shrubberyman View Post
    MPs need fixing in several ways, but let's not go too far that way either, awesome PvP MPs do exist on both servers...
    Sure, but their "awesomeness" depends on number of PvM toons currently running on board of BS. 1 average trader or pistol crat is enough to shove their "awesomeness" down their throat.

    Our toolset is indeed totally broken and we are not exaggerating here.
    Renowned jester of the double AS Tigress

    MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  7. #87
    Quote Originally Posted by -Klod- View Post
    They are higher (marginally) only when they have SS running on self and that's with blockers counted in, but this is not passive defense anymore.



    Sure, but their "awesomeness" depends on number of PvM toons currently running on board of BS. 1 average trader or pistol crat is enough to shove their "awesomeness" down their throat.

    Our toolset is indeed totally broken and we are not exaggerating here.
    Well, Perskules' setup seem to place off oriented MPs already slightly higher, but yea, we're talking of a handful of points only. Anyway, there's no denying balance doc for MPs will have to take care of a few issues to be satisfying. But I think we can agree PvP MPs like Metphyst do have more than just a manner of success, and not just vs PvMers.
    Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
    Noim, Neutral TL7 NT
    Sethis, Neutral TL7 Keeper
    Anthraxal, Omni TL5 Enfotrox

  8. #88
    Quote Originally Posted by SultryVoltron View Post
    I hate you... lol.
    Title level 1-2 support, and ranged improvements at about title level 4 to 5.

    Beyond that down down down down.

  9. #89
    Guess we can all agree then that enforcers, doctors and advys deserve to be nerfed hard.
    --Clan "Howlin" Messiah



    Howlin banned indefinitely by Gorafk Reason: Clan "Howlin" Messiah

  10. #90
    Quote Originally Posted by howlin2009 View Post
    Guess we can all agree then that enforcers, doctors and advys deserve to be nerfed hard.
    and Engies.

    If engies weren't at the top of the PVP food chain, with every tool known in game, I'd say they're pretty balanced, except that they have every tool in game, and properly setup endgame engies don't lose, duels, in BS, in mass pvp.

    If you don't lose, I think you deserve a nerf. But thats just me.

  11. #91
    And what constitutes "every tool in game?"

    And to the not dying part, sure, I'll give you duels because specials can't touch us and we can actually utilize our pets. But as far as mass pvp/BS goes, engis die quite often. The "OP'd defense" of engis doesn't last long at all against multiple opponents, regardless of profession.
    Last edited by Adva; Sep 13th, 2010 at 02:52:09.

  12. #92
    Quote Originally Posted by McKnuckleSamwich View Post
    and Engies.
    Is a remod engi overpowered?

  13. #93
    Quote Originally Posted by howlin2009 View Post
    Guess we can all agree then that enforcers, doctors and advys deserve to be nerfed hard.
    You forgot NT's, the number one on the list of overpowered offense combinations.

    Quote Originally Posted by Mountaingoat View Post
    Is a remod engi overpowered?
    Is a 2h blunt enforcer overpowered?

  14. #94
    Quote Originally Posted by howlin2009 View Post
    Guess we can all agree then that enforcers, doctors and advys deserve to be nerfed hard.
    That wouldn't mean you are right of course.
    Awwww muffin, need a tissue?

  15. #95
    Up:
    1:Shade - Even trox, duh we have much worse defense
    2:Agent - With Aimed Shot being nerfed and such, they're terrible defensively.

    Down
    1: Advy period
    2: Fixer
    3: Engineer's pets
    4: Enforcer's AR/Specials all 5 of them?
    Aborted "Provision" Lovechild - 220/30/70 - Shade

  16. #96
    Up:
    1. MPs, I say varying length NSDs with lower % check the lower duration. 5 secs 80%, 10 secs 100% etc etc.
    2. Keeper offense at the expense of some defense (really hate mashing on them for a good 5minutes)
    3. Pets in general
    4. Perks that do 100 damage endgame for all classes

    Down
    1. NTs defense OR Offense. Pick one
    2. Ranged Advy as above
    3. Pet class AS/offense IF pets are improved
    4. HD when standing/fighting, no sitting down in fight.
    5. 1hb/he working together
    6. unlimited nano
    7. any crippling debuff over 1minute

    oh look they arent all classes, but that kinda covers it imo
    This was what I was wearing. Tell me I asked for it

    Quote Originally Posted by Marinegent View Post
    Soldier reflects just flat out need to be much stronger all the time (70%~ at level 220 at all times...)
    Quote Originally Posted by shadowgod View Post
    the day our pets last forever, like yours, is the day your reqs will be lowered.
    Quote Originally Posted by Obtena View Post
    To be fair, you are lucky the mods are as forgiving as they are.
    Quote Originally Posted by Obtena View Post
    your an idiot



  17. #97
    Quote Originally Posted by MassDebater View Post
    Up:
    1. MPs, I say varying length NSDs with lower % check the lower duration. 5 secs 80%, 10 secs 100% etc etc.
    eNSD is currently 15 secs 100%, should keep that imo, then 10 secs 90%, 5 secs 80%, something like that

  18. #98
    Up:
    1. MP (everything)
    2. Trader (pvm)
    3. Agent (pvm)

    Down:
    1. Adv (pvp)
    2. NT (pvp)
    3. Crat (pvm)

  19. #99
    Quote Originally Posted by McKnuckleSamwich View Post
    and Engies.

    If engies weren't at the top of the PVP food chain, with every tool known in game, I'd say they're pretty balanced, except that they have every tool in game, and properly setup endgame engies don't lose, duels, in BS, in mass pvp.

    If you don't lose, I think you deserve a nerf. But thats just me.
    To say engis never die in BS is just wrong. Everyone dies at BS.

  20. #100
    I think we need more threads in the Balance Discussion forum that don't take into account the Balance informations we already got... How couldn't they be appealing to the dev in search of insightful material...
    Tribute to Aratink : Racatti and Artyomis will be pale shadows of you as long as they don't have the infamous Clanslator in their sig.
    Noim, Neutral TL7 NT
    Sethis, Neutral TL7 Keeper
    Anthraxal, Omni TL5 Enfotrox

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