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Thread: Rage Solution? Professionals pls read.

  1. #21
    'round 40% of current AO population has a slot occupied by profession enforcer so rivers of tears are to be spilled on the balance milestone.On a serious note, if you take away a candy from a baby, how long will it take for the little one to stop crying? Some professions got nerfed for real and players acted more decent than current enforcer database is. The sad thing is AO is guided by forum users ''feedback'' while, I dare to say, 60% of player database never visited AO forum.
    Yeah, I know, test server bla bla bla...

  2. #22
    Quote Originally Posted by Noobius76 View Post
    Well ofcourse you'll react like this. Your main is fixer. With the announced changes you will be next to unstopable. Enfs won't catch you anymore, LE nukes gone and you even get a few not too shabby boosts.

    Easy for you to wait since you'll be more godlike than advies after this.
    The fact (officially stated) that aad will no longer be counted for NR checking perk should make fixers more vulnerable to casters in general.
    Forum rule #1 :
    If someone disagrees with you, he is obviously trolling, flamming, or a stupid n00b.

  3. #23
    Quote Originally Posted by mocs View Post
    'round 40% of current AO population has a slot occupied by profession enforcer so rivers of tears are to be spilled on the balance milestone.On a serious note, if you take away a candy from a baby, how long will it take for the little one to stop crying? Some professions got nerfed for real and players acted more decent than current enforcer database is. The sad thing is AO is guided by forum users ''feedback'' while, I dare to say, 60% of player database never visited AO forum.
    Yeah, I know, test server bla bla bla...
    I'd be interested to know which professions got nerfed for real, I havent seen any in the other documentation.

  4. #24
    Quote Originally Posted by SultryVoltron View Post
    Where did stuns get nerfed? Where did you find out that Enfs won't be able to deal damage? Where can I read how Enfs defense is going to be sub-par against the future 2s perk executions and rehashed specials? Who said that Enfs will have all their ability to kill an opponent taken away? How do you know that you'll lose 30% absorbs? (I HIGHLY contest this. Not many Enfs run around spamming layers indefinitely when all they do is gank and run.) Please show me where you found out that Enfs will not be able to mitigate damage in PvP, or hell even PvM... How did you find out that the planned changed to perk executions away from hit or miss into a sort of % damage based on AR vs Evades were scrapped, giving Enfs no way to do damage to evaders?

    I'll be waiting.
    Quote Originally Posted by SultryVoltron View Post
    Gimme quotes from devs on how those things are or aren't changing, otherwise it's all speculation by an uninformed Enfo.
    Look at the (current, and perhaps not really current, or relevant, but it IS still current released the community) perk documentation.

    You will find Moon is quite correct when it comes to the Enforcer damage nerf. You wouldnt be scared of a Green keeper, enforcer damage (if those perk changes went live, today) would only cause you to die of laughter.

    That may not happen.
    That said, its feedback on what is current, so yeah. Valid.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  5. #25
    Quote Originally Posted by Loucretia View Post
    I'd be interested to know which professions got nerfed for real, I havent seen any in the other documentation.
    remember crat stun procs? remember trader gth? oki doki

  6. #26
    Quote Originally Posted by mocs View Post
    remember crat stun procs? remember trader gth? oki doki
    Right... I remember those. Both were a joke, but yes they were Nerfs.

  7. #27
    Seriously the whine threads are getting really old. Enfs are a top tier pvp profession that happen to be extremely stat heavy on many fronts simultaneously. This whole rebalancing thing is just that, reBALANCING. This is not make enfs even more uber than they are today.

    Enfs having 1k more runspeed than fixers all the time if they want too is silly. And as long FC follows through with their promise of helping you not be kiteable all the time, then this is a good change in the name of balance.

    Everyone except shades are getting 2s perk execution times. You complain about your alpha being reduced? See this as an opportunity to change from being so alpha reliant. Your a towering wall of muscle, how about massive reg hits? You can hit someone so hard that...half the time they get snared by the shock? Or knocked down? Idk. If you lack the ability to evac whenever, I'd be ok with stuff like that.

    You're getting more hp = more defense against perks while AS spam is going to be greatly reduced. FA's will still hurt, but that's not a real change over today. And believe it or not, but your not the only profession that can't outheal capped hits, and the only disadvantage enfs have with them (vs. other profs) is trying to heal that up out of fight (ask for special enf heal kits or something). Also, I don't know whether the info here still holds but...http://forums.anarchy-online.com/sho...1&postcount=76
    Last edited by Mountaingoat; Aug 24th, 2010 at 11:31:15.

  8. #28
    Quote Originally Posted by Mountaingoat View Post
    Seriously the whine threads are getting really old. Enfs are a top tier pvp profession that happen to be extremely stat heavy on many fronts simultaneously. This whole rebalancing thing is just that, reBALANCING. This is not make enfs even more uber than they are today.

    Enfs having 1k more runspeed than fixers all the time if they want too is silly. And as long FC follows through with their promise of helping you not be kiteable all the time, then this is a good change in the name of balance.

    Everyone except shades are getting 2s perk execution times. You complain about your alpha being reduced? See this as an opportunity to change from being so alpha reliant. Your a towering wall of muscle, how about massive reg hits? You can hit someone so hard that...half the time they get snared by the shock? Or knocked down? Idk. If you lack the ability to evac whenever, I'd be ok with stuff like that.

    You're getting more hp = more defense against perks while AS spam is going to be greatly reduced. FA's will still hurt, but that's not a real change over today. And believe it or not, but your not the only profession that can't outheal capped hits, and the only disadvantage enfs have with them (vs. other profs) is trying to heal that up out of fight (ask for special enf heal kits or something). Also, I don't know whether the info here still holds but...http://forums.anarchy-online.com/sho...1&postcount=76
    This is all true, and the logical enforcers are saying much the same. I've read moonbolt say many many times the RS nerf is the least of his issues.

    If FC came out and said "We intend to add massive regular damage to make classes 100% perk reliant to kill someone, less so" then you wouldn't see any whining at all.

    But that never happened, so the Enforcer community may as well assume that we alpha killed a Dev and they never got over it.

    I personally don't think that FC are going to flat out neglect or ruin any class, if a class is total junk after the rebalance the forums will be pretty much on fire and I'd expect FC to alter it similar to the attention that was given (briefly?) after LE was released.

    There is ofc the fear that if people say nothing, the NON enfs will be "yay, enfs are now nerfed ok!" and not expect any other love for enfs, and the devs will take that as fact.

    Hence you see QQ everywhere.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  9. #29
    when a fast and hard alpha is the only way to kill an opponent in pvp and that fast and hard alpha gets less dmg and slower speed its not goin to kill any opponents from now on.
    and if that was the only way to kill an opponent that menas there is no way to kill an opponent after rebalance.
    that a profession that has basically no support role in a team and has pretty low dmg mitigation has 0 ways to kill an opponent makes it balanced? how?
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  10. #30
    Did anyone figure out how much dps it will take to kill a doc without an alpha?

    Or.. how much doc heals will need to be nerfed for it to ever happen?


    Methinks heals would need to be nerfed way WAY more than the community is prepared to accept. But we will see.

  11. #31
    Quote Originally Posted by Noobius76 View Post
    Did anyone figure out how much dps it will take to kill a doc without an alpha?

    Or.. how much doc heals will need to be nerfed for it to ever happen?


    Methinks heals would need to be nerfed way WAY more than the community is prepared to accept. But we will see.
    They will ofc reduce healing abilities.
    Logical and unavoidable.
    ..:: 220|30|70|e|::.. Dumonde
    ..:: 220|30|70|e|::.. Rank1
    ..:: 220|30|70|e|::.. Maxwell
    ..:: 220|30|70|e|::.. Zidane
    ..:: 220|28|66|e|::.. Isaak
    ..:: 215|20|56|e|::.. Rumb0
    ..:: 215|15|29|e|::.. Tiesto-1
    ..:: 212|17|46|e|::.. Pulsedriver
    ..:: 210|08|09|e|::.. Unseen


    .. :: Punk :: ..

  12. #32
    they cant reduce healing abilities that much thats needed for anyone to solo kill a doc.
    specially not after seing the boost to healing MAs got.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  13. #33
    Quote Originally Posted by Techtoxic View Post
    Want to see that enforcer using sl ess in BS or NW. oh wait they dont. So QQ somewhere else
    whether you're acting dumb (wich i hope, as i never start by believing i'm talking to a tard, for debate's sanity) whether you'll agree if enfos WEREN'T using SL essences in NW/BS/Tara so far, it was only because of the RS debuff -and in rare cases, as NT encounter, they were removing HP buffs to limitate the damage taken.

    so from this new basis, i guess enforcer will have to choose between low HP (PVP only setup) w faster reheal OR big HP (uncancellable ess.) & potentially unrecoverable damages. but anyways i'm not the one QQing around with these changes that i find pretty interesting.


    @ next post : soz you're now on my ignore list. i'm sure i'm missing another "incredible" argumentation of yours. have a nice day, bye.
    Last edited by bitnykk; Aug 24th, 2010 at 14:07:23.
    Bitnykk/Bittorrent - young RL of AP & old emissary of CODE

  14. #34
    lol once afain bitnykk..
    why would an enforcer cancle their HP buff vs an NT rofl.
    it was in duels vs soldiers we used to do that to take less dmg from full autos.
    once again ur ignorance shines thru.
    if u realy have that enf u put in ur sig u either ebayed it or never pvpd with it.
    no enf would try and pvp an NT with the SL ess up from start.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  15. #35
    Quote Originally Posted by Moonbolt View Post
    lol once afain bitnykk..
    why would an enforcer cancle their HP buff vs an NT rofl.
    Not the greatest thing to use SL ess when the NT uses DM? Just a thought.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  16. #36
    no enforcer would use the SL ess in a fight vs an NT in the first place so theres nothing to cancle.
    Bitnykk is ignorant and posting crap about what he knows nothing about.
    thats the point i was making.
    if ur an enf and has the SL ess up while fighting an NT ur dead anyway since u cant get in range of the NT.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  17. #37
    Quote Originally Posted by eroz_c View Post
    Not the greatest thing to use SL ess when the NT uses DM? Just a thought.
    of course, as i meant, an enfo had benefit in cancelling his HP buffs including mongo HP part while crossing people able to cap him in BS/War, offensive NTs in front of all. this "during action" option won't be possible anymore, the choice will have to be made before casting essence ("*Nano Program will become hostile.").

    (& apparently this simple fact was just too subtle for some /ignored "specialist" just helplessly trying personnal attacks/flaming with a lot of typos while whinning & spamming ...).

    ps : next post shows how ignorable is someone calling others "igonrant" (typo included) while not knowing one of the most BASIC enforcer PVP trick ...
    Last edited by bitnykk; Aug 24th, 2010 at 18:24:30.
    Bitnykk/Bittorrent - young RL of AP & old emissary of CODE

  18. #38
    once again u fail bitnykk... u cant cancle the HP buff on mongo.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  19. #39
    Quote Originally Posted by Moonbolt View Post
    when a fast and hard alpha is the only way to kill an opponentin pvp and that fast and hard alpha gets less dmg and slower speed its not goin to kill any opponents from now on.
    What are you basing your opinion on that alphas will be the only way to kill people? Oh yeah, current mechanics. That's right.
    The Fine Arts:
    Mime | Surgery | Zen
    The Traitor


    Xirayne: I couldn't care less about who is clueless or what the exact definition "real" pvp is in ao, I want "fun" pvp!

  20. #40
    ok i would have thought that u as an agent wuold have figured out by now how the enforcer alpha works and whats makes it dangerrous to docs and agents.

    first of all the 1hb 1he alpha starts off with 2 small attack perks to bring ur HP down just a little bit.
    then in my case atleast the third perk i excecute is an init debuff that lowers ur nano init.
    wich is folowed by an dmg perk.
    by now ur starting to loose a little health and starts casting ur heal but since u are init debuffed u wont insta cast it.
    then the 5th perk comes wich is the stun, and that interrupts the heal u have started to cast and stuns u for 4 seconds.¨
    and then while u are stunned the next 2 attack perks will hit u and also SA brawl and fast attack.
    when the stun ends ur still init debuffed so u start casting next heal.
    but then the last perk attack lands and u wont get ur heal off in time cause that last attack perk kills u.

    by slowing down our alpha speed and the dmg we deal thru our alpha the init debuff wont last long enough and the stun wont last long enough and the dmg wont be incomming fast enough to prevent u from getting that heal in that saves u.
    thus enforcer alpha isnt goin to be nearly as threatening once they slow down our attack perks speed.
    and with the crappy sustained dmg enforcers have (mediocre regulars, no 11 sec capping specials) the enforcer isnt goin to be any threat to u at all.

    FC wont be able to nerf heals and nano cost enough to make up for the loss of the alpha power for an enf so that we will be able to outlast ur nano pool or bring u down between heals unless they completely rework the game, and by that i mean PvM and the rest of the classes dmgs, including completly reworking the perks changes we have been proposed atm and the nanos we have seen atm.

    this alone is a HUGHE nerf to the enforcers, add in aswell that we loose 30% of our absorbing powers, meaning we will last even less time vs an opponent.
    u also have to take into account that we loosing our low def check perks and the double AAO on our AI perks wich will make us even less likely to kill any kind of evaders.

    this all together becomes a hughe effing nerf to the enforcer profession that i doubt it will survive as a pvp enjoyable toon.
    Last edited by Moonbolt; Aug 24th, 2010 at 19:25:05.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

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