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Thread: New Enforcer Nano Changes

  1. #221
    Quote Originally Posted by Esproc View Post
    I'd imaging the opposite is true for agents regarding scale.
    As small as they can get it's likely easier to get 'out of range'.
    Against melee types at least, hardly noticeable for them since they are a ranged prof with capped range.

    Though does it also mean that an enfo could be hit from outside the capped range due to scale also?

    In any case it does need to be toned down, though I could see it being acceptable for each scale modifying buff to only add a 1-2% change.

    That way you can still get bigger(smaller) than others, but not so much so that it would be detrimental.
    The scale part was supposedly being made a separate cancel-able part of the buff for when you didn't want scale to factor in.
    Agents don't want to have to be small because it makes them stick out too much.
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  2. #222
    It's not like ppl won't know it's not an agent even if you were regular sized, if anything the tiny size makes them much harder to mouse target etc.

    And I like my tiny agent in any case, it's usually the only prof I can stand being in wolf/sabre polymorph.

  3. #223
    There is an additional benefit to all the %scale. How easy is it to target doctors or engineers with massive enforcers blocking most characters? I know it is annoying when your head is through the roof in a place like Camelot, but what good is an enforcer there anyways if not to at least make it difficult to attack your allies?

    Surely FC could also modify it where the %scale does not actually effect your ability to see. Although, as I have said earlier, if it is too difficult to make %scale work and player-friendly then even I have to support simply removing it.

  4. #224
    Quote Originally Posted by Weltall View Post
    It's not like ppl won't know it's not an agent even if you were regular sized, if anything the tiny size makes them much harder to mouse target etc.

    And I like my tiny agent in any case, it's usually the only prof I can stand being in wolf/sabre polymorph.
    i dont like small size on my agent, thats why i mostly play without ROT. hope they split conceal and size buffs with balancing. but you are right with morphs its awesome

    on enfs it´s needed to split em. so annoying to stick with your head in the wall above you...-.-
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  5. #225
    If someone is interested in, how exactly scale influence weapon range, he can look into thread Weapon, nano and perk range formulas.

    EDIT:
    1 point of our scale adds 0,02m range to us and to everyone else when targeting us.
    Last edited by Dragocze; Feb 12th, 2011 at 21:30:31.
    Dragocz RK1

  6. #226
    Ok, team 1 of any raid now has 6 enforcers. 1 enforcer spams Mongo and the other 5 take turns casting Team Emergency Absorb Layer and spam Team Absorb Layer. Doctors are now obsolete. Works for me. Did I miss something?

  7. #227
    Quote Originally Posted by Socrattes View Post
    Ok, team 1 of any raid now has 6 enforcers. 1 enforcer spams Mongo and the other 5 take turns casting Team Emergency Absorb Layer and spam Team Absorb Layer. Doctors are now obsolete. Works for me. Did I miss something?

    Yes. Nanocost.
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  8. #228
    Quote Originally Posted by Shareida View Post
    Yes. Nanocost.
    in addition, you also miss the damage.
    Last edited by Otansaanpas; Jun 9th, 2011 at 23:41:12.
    You hit Tarasque with nanobots for 18280 points of melee damage.
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  9. #229
    Quote Originally Posted by Shareida View Post
    Yes. Nanocost.
    OK, then team of 5 enfos and 1 NT.
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  10. #230
    The logic here is that 5 enforcers = 1 Doctor. Therefore doctors are obsolete?

    Sound reasoning.
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  11. #231
    Quote Originally Posted by Socrattes View Post
    Ok, team 1 of any raid now has 6 enforcers. 1 enforcer spams Mongo and the other 5 take turns casting Team Emergency Absorb Layer and spam Team Absorb Layer. Doctors are now obsolete. Works for me. Did I miss something?
    If that's true, it's not the doctors that are obsolete, it's the enfos.
    Awwww muffin, need a tissue?

  12. #232
    the real question is... is anyone idiot enough to waste time of 5 enforcers + 1 doc if you can do crap like beast with just sol+doc? TNH can be soloed by docs, in s42 you CANT FIND 15 ACTIVE 220 ENFORCERS in this game at sametime online ever. who would waste their time for doing pvm anyway?
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  13. #233
    Quote Originally Posted by mcnurja View Post
    is anyone idiot enough to waste time?
    you can do beast with just sol+doc!
    after few hours....and who is wasting time?
    You hit Tarasque with nanobots for 18280 points of melee damage.
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  14. #234
    Quote Originally Posted by mcnurja View Post
    the real question is... is anyone idiot enough to waste time of 5 enforcers + 1 doc if you can do crap like beast with just sol+doc? TNH can be soloed by docs, in s42 you CANT FIND 15 ACTIVE 220 ENFORCERS in this game at sametime online ever. who would waste their time for doing pvm anyway?
    15? :P Its hard to found 3.
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  15. #235
    1 - These changes will result in Enforcers not scaling now?

    I know there is a problem with Enforcers turning into minute agents due to a scaling issue at the minute.

    2 - Just to confirm: Mongo - when the new changes happen - will give 50% HoT compared to what it currently does?
    Last edited by 3246251196; Feb 1st, 2012 at 23:43:09.

  16. #236
    Quote Originally Posted by 3246251196 View Post
    2 - Just to confirm: Mongo - when the new changes happen - will give 50% HoT compared to what it currently does?
    doesnt the spreadsheet say all hots gets removed from mongo?
    You hit Tarasque with nanobots for 18280 points of melee damage.
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  17. #237
    Quote Originally Posted by Otansaanpas View Post
    doesnt the spreadsheet say all hots gets removed from mongo?
    Oh, come on now.

  18. #238
    Quote Originally Posted by Socrattes View Post
    Ok, team 1 of any raid now has 6 enforcers. 1 enforcer spams Mongo and the other 5 take turns casting Team Emergency Absorb Layer and spam Team Absorb Layer. Doctors are now obsolete. Works for me. Did I miss something?
    That would be TOTALLY awesome hahaha. I doubt it would be that easy but I would certainly like to try it. I highly doubt 4-5 sets of layers could overcome raid lvl dmg to an enfo though. Best layers atm is what 1.5k? Let be generous and say you could get double that 3k. (Layers not absorbs) If memory serves me raid mobs hit 3-5k avg. So you still looking at 2k+ dmg with only mongo/bio (5min) healing. Interesting...might take a while but I would totally be down to tryin this out. My enfo is NM so nano wise id be down for testing this technique. Theoretically i'd say it's possible.
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  19. #239

    NO to Nano Name changes

    DO NOT change the nano names not only will this confuse a player base that has been using the nanos for over 10 yrs it will cause ppl to loose faith as they won't understand whats going on in raids .... PLEASE PLEaSE Don't

  20. #240
    I don't see a problem with the names changing .. it makes less sense to keep the names, especially for those nanos that will be very different from the old ones.
    Awwww muffin, need a tissue?

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