So, as the general trend in the nano changes seems to be raising the nano cost on a lot of nanos that are cast in combat, how about making it so that these changes cannot be circumvented, or their effect reduced, by the use of outside buffs.
This means making MP/NT cost reduction buffs into an aura, that pulsates to team members. This way, one wouldn't have 2 hours worth of cost reduction any time they run into a friendly MP (though I hear those can be in short supply anyway ).
Consequences would be, at first glance, the following:
- Some professions (docs) can already have capped cost in their equips. They would not be affected.
- Nano cost would become a more important factor to consider in equips, due to not being able to get OSB.
- PvM team desirability of MP and NT, and even trader / keeper (nano auras) might be increased, depending on nano cost changes of professions. Even PvP teaming might be encouraged.
- Low level traders might be slightly affected by this in a negative fashion, since I believe currently it is more effective to twink NCU rather than a CPU upgrade.
Now, obviously MP heal pets would need either increased nano, or MPs would need a pet-only cost buff in order to circumvent negative effects on their heal pet.
Personally, my main would be adversely affected by this, particularly since I believe adv heals are going to get a beating in the nano cost department. However, I think it could be for the greater good.
Opinions please.