I was talking to an orgmate earlier about DB bracers, tower planting, and twinking a while ago and it got me thinking about the disparity between the professions and how much comp lit they can acquire and the difficulty of the operation. The funny thing about comp lit is the requirement and uses for it. There is no single profession who has a need for higher comp lit than any other profession. Everybody needs the exact same values for the exact same purposes. So if everyone needs the exact same amount, why do half of the profs have it easy while the other half would rather scoop out their eyes with a melon-baller than twink it?
I mean, really. I can understand some kind of RP element that makes it so the front-line fighters have less technical proficiency than the scientist type doods, but why make it affect something as critical as NCU, and later, the ability to plant towers? The doods who made symbs realized that it was core skill that everyone needed and was put in every head/eye/rhand symb (along with treatment, which is needed in equal values by everyone as well, but who cares) (ps: dear shades, sorry you guys got hosed).
Why should soldiers/keepers/MA/advy/blahblah have such a tough time reaching the values required for tower planting? Or equipping NCU? They don't need it any less than any other profession, so why make it cost more and have it be such a pain in the ass? Why make DB bracer building a nightmare for half the profs in the game while it's as easy as eating pancakes for the other half? I don't understand the disparity of price/skill for something that is needed universally for every prof at the same exact values.