You know, I'm going to get flamed. I haven't been flamed for a while -- so it will be an odd feeling, go easy on me -- but I do have to question the ability for people to kill Fixers in ruleless (i.e. unethical, anything goes pvp, such as 95% of what goes on today is) fights. (tolja I'd get flamed for this. )
A fixer with Grid Armor MKIV is unkillable if he/she chooses to be. (there, that one sentence will be flamed to hell )
I'm not crying nerf... I'm just trying to present the math to people. I'm sure a lot of people know this already, but a lot of people are under the misconception that it is possible to do so, when it is not.
The evac is more or less insta-cast. A doctor may be able to do an initive-debuff to make it require 6 or so seconds, though while fighting a doctor, it is unlikely that they would need to evac anyway.
The next argument of which is that one will be able to debuff them to their inability to grid out, or use their grid armor efficiently. Even if a trader did the impossible -- drain a fixer with plunders and divests -- it doesn't change much, as far as evacuations go.
Why is it nearly impossible for traders to drain a fixer?
Well, it is possible to get extremely high Nano Resist on a fixer -- nearly as much as on an enforcer. That is because of the +300 NR Buff on Grid Armor MKIV. It might be possible to land a Divest, but not a plunder, and it is impossible to cast Nano Shutdown on someone with GAMKIV, full defense, implanted NR (minus the head), and with the SoM items. Impossible. (I have run tests on such.) Even if a trader manages to cast a plunder, then the Fixer can still cast an evac.
Therefore, except in the occasional mass PvP, it is nearly impossible to kill a fixer in PvP. As I said, I am not calling for a nerf. I merely want to know what everyone thinks of this, and exactly how true it is, when placed on something besides paper. To be honest, the math aspect of it makes it look impossible, though perhaps in Mass PvP is happens a good deal, as I do not mass PvP, I merely duel.
Secondly, the ability to actually kill a fixer naturally has also been put up to question. I have 1172 Martial Arts skill as an Engineer, with a 14% LLTS, etc. I am unable to even dent a fixer with Grid Armor MKIV. If I was to grab Four Fists of Kali for 1300 attack rating, I still cannot do enough damage to them. That is, with 1300 attack rating. The only exception to the ability to get 1300 attack rating, other than an engy, is to be an enforcer or an agent. (FP: Engy, Slayer Transference, Mimic Prof: Drain, probably not very likely.) So, I must bring up the question of whether or not a fixer is even killable in a formal duel. The argument to this is fixer, or MPs, nukes. It is supposedly possible -- though once again the nanoresist issue falls into place when looked at in this aspect. With 1100+ (1200 if, for some odd reason, the fixer swapped out the head implant for NR), you will still resist 50% of 100% resist nukes, which most certainly causes difficulties. That seems to be the most logical solution to defeating a fixer -- although the fixer's damage output is now quite great, which may mean that the low HP classes of the Crat, NT, and MP may not last long enough to kill the fixer.
Anyway.. as I said.. not calling for a nerf.. just looking for feedback on how you all feel.. heh..
~Chris