And you should leave UBT out of that list since it never lands on anything where it actually would be useful.
And you should leave UBT out of that list since it never lands on anything where it actually would be useful.
Aeliniyah Opifex Doc | Venkula Solitus Doc | Rohtoiivari Trox Doc | Yutheron Solitus Trader Ianamura NM Crat
Technigyro Trox Enfo | Gizmoplex Trox Keeper | Icarya Opi MA | Vinetto Opifex Shade | Retku Solitus Engineer
Geraplex Trox Sold | Tuulispaa Opifex Fixer | Wertion Solitus MP | Kemoplex Trox MA
And a fleet of other alts...
So if we take out UBT (seriously, UBT is that hard to land?), and throw in 600 from crat nuke, 1031 from Malaise of Zeal (is FunCom high!? They get ANOTHER 1031?) and 300 from Engi-dog proc, we're up to 9868 init debuffs. Remember, that's not counting UBT, which would bring the total to 11 320.
Yea.
Most endgame bosses have 100% (or atleast close enough) immunity to ubt, ask the agents sitting on lft. It's probably something that FC has added in the past because too much init debuffing trivialized the encounters. And that was before the current devs added even more init debuffing than ever before.
When doctor and crat init debuffs are combined now, even with ubt not working, it is already too much for most encounters. Even for encounters with large init debuff thresholds like "12man".
"Neutnet relay: [PvM] *220 bureaucrat*: Starting 12man, need Enfo, Doc, Keeper, reflects."
"Neutnet relay: [PvM] *220 doctor*: Looking for crat/keep/enf for 12m pst "
"Neutnet relay: [PvM] *220 soldier*: still need doc/enf for 12 man. pst
"Neutnet relay: [PvM] LF enfo , crat , doc and soldier's for ipande / pst [220 doctor]"
I've been wondering: Is there a diminishing returns effect for negative -init as well?
Just as initiatives above 1200 are only a third as effective, it would make sense to make initiatives below -X less severe.
In the case that there isn't a diminishing returns effect, you get the following graph with mitigated and remaining damage: http://www.mediafire.com/?dmhjyk33ntw (dualwielded 1/1 weapons, full def and the initiative skill is on the X-axis)
This really shows how powerful init debuffing is and because of what currently is available as init debuffing, I also hope that there is at least some kind of diminishing returns system in place.
"Neutnet relay: [PvM] *220 bureaucrat*: Starting 12man, need Enfo, Doc, Keeper, reflects."
"Neutnet relay: [PvM] *220 doctor*: Looking for crat/keep/enf for 12m pst "
"Neutnet relay: [PvM] *220 soldier*: still need doc/enf for 12 man. pst
"Neutnet relay: [PvM] LF enfo , crat , doc and soldier's for ipande / pst [220 doctor]"
as far as im aware UBT and crat init debuffs doesnt stack
Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
Renswind - 220/21/67 solitus trader.
Moonkiss - 219/21/something opifex shade.
Mooncloud - 150/18/somethin solitus MA.
though isn't the mal the only one equivalent to ubt and does mal stack with red line debuffs
Deathmaster1 220/30/70 Dmsengi 220/28/70
Dmstanker 220/30/70 Dmsdoc 220/25/70
Anarchic1 126/15/35 Dmsfix 220/30/70
Imakeyouoe 164/22/42 Imakeyouoe2 85/9/21
BM of Dark Front - We are recruiting. darkfront.org
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
Deathmaster1 220/30/70 Dmsengi 220/28/70
Dmstanker 220/30/70 Dmsdoc 220/25/70
Anarchic1 126/15/35 Dmsfix 220/30/70
Imakeyouoe 164/22/42 Imakeyouoe2 85/9/21
BM of Dark Front - We are recruiting. darkfront.org
Alright, just to prove the point further, I'm going to list the various buffs and debuffs that can result in a sample raid. This assumes a team of 6 people of level 220 and fully geared and expertly skilled: a Shade, a Trader, a Nano-Technician, a Bureaucrat, a Doctor, and an Engineer. Perhaps except for Beast, this isn't a bad raiding team in and of itself - you've got plenty of DD potential from the NT, Shade, Engineer, and Crat, and good heals from the Doctor and backup nanopool/health regen from the Trader.
On top of:
[ AAO Debuffs ]
Trader: 470 [ Nanite Improved Drains / LE procs ]
Nano-Technician: 500 [ Optic Plague ]
Engineer: 1210 [ spammed Disruptive Void Projector ]
Shade: 726 [ Spirit Phylactery 10, Blur ]
================
Total: -2906 AAO
[ Nano-Resist Debuffs ]
Trader: 6650 [ Eviscerate Defense / Attenuate Defense ]
Bureaucrat: 410 [ Demotivational Speech: Dead Man Walking ]
============
Total: -7060 NR
[ Init Debuffs ]
Doctor: 4927 [ UBT/LE Procs ]
Bureaucrat: 1530 [ various Red Tapes / crat nuke ]
Nano-Technician: 300 [ Dazzle with Lights ]
Engineer: 600 [ Ravening Dog nuke proc ]
Shade: 850 [ Degeneration of Celerity ]
================
Total: -8207 Inits (all of them)
... which with luck can all be on the boss at the same time. Not a good chance, sure, but really, with not a single boss in the game able to clear his NCU, it becomes a one-trick-pony strategy of "cast Trader NR debuffs, throw 2 quadrillion debuffs at it, beat it with pointy sticks".
On the flip side, let's assume a team of the following, again 220 and skilled/equipped: Enforcer, Bureaucrat, Soldier, Doctor, Keeper, Fixer. Here's what these professions can give our lovely meatshield:
Enforcer:
29000 Hitpoints from Essence
10630 Hitpoints from perks
510 point 1-second tick HOT
1371 spammable absorb
200 AddAllDef
Access to Cocoon
Access to Bio Rejuvenation
Access to Bio Regrowth
Doctor:
140001 heal every 20 seconds (well-equipped Doctor can pull out about 40% HealEfficiency, if not more)
11223-13043 heal every 4 seconds
-- Neither heal pulls sufficient agg from a decent Enforcer
6945 Hitpoints
65 HealDelta
Four 5-6k AOE heals, every 10 minutes each.
Bureaucrat:
510 AddAllDef
293 AddAllOff
Soldier:
28% reflects (permanent)
20% reflects (every 5 minutes)
44 AddAllOff
133 MeleeInit
108 damage
Keeper:
1053 20s/tick HOT
Choice of: 2 full attack absorb, 6% reflect, or 90 AAO/180 AAD
150 damage
485-970 Type 1 team heal LE proc
481-948 Type 2 team heal LE proc
Blessing heals
Bio Rejuvenation #2
Bio Regrowth #2
Fixer:
500 NCU
345-545 5-sec HOT
466-502 10-sec HOT
820 RunSpeed
TOTAL
46305 HitPoints
3033.25 HP/sec from Doctor heal (not including ICH)
731.55 HP/sec from all HOTs
500 NCU
820 RunSpeed
258 damage
890 AAD
427 AAO
28%-54% reflects
various other perk/proc absorbs, HOTs, heals
Essentially, take a lot of the debuffs from up top, add the buffs from here, and you have today's raiding environment, being used to fight "end" bosses created 7 years ago.
Engi and NT nano blinds are in the same nanoline.
If you want to stack everything at the same time, you can add Dazzle with light here too for 300 (instead of using it during optic plague lockout with lower blind)
Shame on you, you forgot NT init debuff nuke !
Commanding presence + speech would be 393 AAO. But you can also add ICRT for 50 aad and 25 aao.
I'd rather go with Symbiotic Bypass, the team evade proc : 140evade clc and 40 dodge/duck (if comment in auno is accurate) for all the team.
Forum rule #1 :
If someone disagrees with you, he is obviously trolling, flamming, or a stupid n00b.
What a great and academic argument ... What are we talking about again?
Awwww muffin, need a tissue?
how classes that aren't listed at all above, have no use in pvm, which is dominated by 6 man tank and spank encounters
Deathmaster1 220/30/70 Dmsengi 220/28/70
Dmstanker 220/30/70 Dmsdoc 220/25/70
Anarchic1 126/15/35 Dmsfix 220/30/70
Imakeyouoe 164/22/42 Imakeyouoe2 85/9/21
BM of Dark Front - We are recruiting. darkfront.org
Engie blinds do not apply on boss mobs anyway since you'll be hitting it most often at the same time.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
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