In going over and reworking all of the perk lines, I would like to advocate for the swapping of all perk lines to the tiered level system, to give players better rewards for having higher skills.
Currently there are three forms.
Type A)
This does 1-2 damage.
Type B)
This does 1-2 damage if Level 1 = Trained.
This does 2-3 damage if Level 2 = Trained.
Type C)
This does X Damage.
Skill 1-1000 -- 1-2 Damage
Skill 1001-2000 -- 2-3 Damage
Skill 2001-3000 -- 3-4 Damage.
I would like to advocate that all perks receive the Type C format and not longer have the static (this does X-Y Damage) or have their damage based off of what level of the perk you have trained.
Likewise, I would like to advocate for the decreased level at which these tiers are currently given. As it goes now, the up-coming "boom-boom" perk for grenade engineers does the same damage if I have 1100 grenade, as I do if I have 1950 (how does that make sense?) Likewise once I get beyond 2001 grenade skill this perk will do the same damage for me unless I can reach the unheard of amount of 3000 skill. The game does not reward me for getting higher skill, essentially.
Likewise I would like to see a tier system not based of static 1-1000, 1001-2000, etc but a formula that is based off how much skill you have. Such that going from 1234 skill to 1324 skill will give me an increase to the amount of damage my perks do.
As such, for debuff perks this tier system could be used to increase the duration of the debuff perk.
IE: Deconstruction: 24 second base duration. For every say 100 skill in Mechanical Engineering (the attack skill for this perk) the duration could be increased by .5 seconds, meaning 2000 skill would increase the debuff duration to 34 seconds.
I feel that overall this would be a better perk system, one which would actually reward the player for having higher skills (instead of the currently lol AAO gasm) and make things like Mochies for nuke classes, and wrangles for everyone a very valuable and powerful damage increasing buff.