The atrox on the left in the third picture looks a bit like Craig Charles from Red dwarf.
Well, maybe "looks like" is a bit of a stretch. It does remind me of him though.
The atrox on the left in the third picture looks a bit like Craig Charles from Red dwarf.
Well, maybe "looks like" is a bit of a stretch. It does remind me of him though.
Veteran of Equilibrium
About time
I liez...maybe a moderator can move my post to the top? ...or just delete the other posts if you can't move mine :P
.:: Stigman : 220 / 30 / 70 : NM Engineer (PVM 35% Crit) : I Make It, You Buy It : FIRST Omni NM Engi to hit 220/30/70 on RK1 ::.
.:: Stigmartyr : 220 / 30 / 70 : Opi Shade (Neutral) : Piercing Princess ::.
.:: Levinstein : 220 / 30 / 70 : Opi Agent : Sneaky Sniper ::.
.:: Lexstein : 150 / 20 / 42 : Trox Engineer : Sector Ten : Currently the ONLY 150/20/42 Trox Engi on RK1 ::.
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
Last edited by Anarrina; Apr 16th, 2010 at 23:20:16. Reason: for those that think I'm being disrepectful...I'm also cracking a joke.
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Is this what it's like over at the FC office these days?
-Bugs
Test Dimension
Problems with "patch not found" error while trying to get on Testlive?
See Technogen's "Halp, I can't patch to test!" Fix
Sounds Asian to me... Plx fix!Kintaii
Solweintraub - Engi - 220/30/70
Byteflush... - Advy - 150/04/14
Best scene from that movie is when Erik storms into a room where some of his peers are raping a woman. He wants to defend the woman so he stabs her assailant through the back. The sword pierces his body.... then hers. "Thank you for saving me from a fate worse than death," she mutters wryly as she dies.
Admittedly, the heads do like a bit more European, but they still needs some work. Not on the look, but how they look. For example, Solitus redhead's eyes are a bit HUEG.
It would also be interesting to know how the work is divided up among the 10 artists. If each artists will be doing entire heads, getting a mix of different breeds, I fear there will be some inconsistent styles in each genetic line. If they are structured more assembly-line with some ppl doing basics, other doing additional stages, might be more consistent. Ideally, each breed should have a lead artist in charge of final appearances for that breed. That will result in each breed being consistent in itself in terms of style.
so any chance of upping the sk given by outdoors mobs in inferno?
that would really go a long way toward making lvl 200-220 a lot more fun
I have been staring at faces way too much as of late. I don't care how much you like the persons you are using as reference for making heads...... hours of anlyizing said persons faces and all the details wears the mind!
Anyways my head is full of edge loops and such! YARGH! It poped out the instant I saw the face. Actually I consider it rather amaturish to make such an error on a low poly model as they didnt do the same on the other models. Esp in low poly models when using normal maps. I would expect much higher density as well on a mesh that will be used in the AOC game engine. There really is no reason to so heavily optimize the mesh as to generate sharp points on the chin like that.
Question: Are you at least considering some variety in the daily mission rewards? It's nice to have another source of XP, but how about credit and VP rewards too? Let the players decide which reward they want when taking the mission.
Hey there, FunCom folk. Can I get any word of what kind of fixes you're planning on doing to rebuild the crumbling monolith that is pre-TL4 PVP? K and thanks!
Last edited by Worldofalts; Apr 17th, 2010 at 11:06:20. Reason: There wasn't any mistakes initially
Have a listen to my latest musical abomination.
Fixers run while engi's Build
Soldiers gun near crats coffee, spilled
I can't wait to see how will Asian heads look like.
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds