Originally Posted by
odian102
In the spirit of the original post.
I "Pledge" to offer constructive balance issue even if it weakens my favorite profession.
My constructive balance issue: For a Trader. (My favorite profession: Main since 2001)
Problem: Low lvl Traders casting High lvl drains that completely destroy the target with 1 drain.
Cause: NCU and outside buffs.
Traders can put on a 6 slot belt at lvl 1. Can easily do this at lvl 20 without much twinking. NCU is very easy for a trader. I can have high lvl buffs running on a low lvl trader that other profession just can do because of my ability to hold huge amounts of NCU at very low lvls.
Main outside buff for low lvl traders are Mochams (140 pts to nano skills). I can cast a huge drain right off the bat with Mochums running. Because of this I can render a targets weapon effectiveness to 0%-25% in one cast. Now, combine other high level buffs I can hold: Behe, RRFE, ... depending on how twinked out your Trader is, remember NCU is not a big problem for me.
Fix:
Make Mochams level restricted. Example Mochams can be cast on lvl 100+ target. Infuses lvl 80+ targets. This will force the trader to cast the appropriate level drain at the beginning of the fight. Now, a trader can pre-drain up but this only last 3 min. He can not start off with a 140+(mocham enhanced) drain at the beginning if you level lock mochams.
This can also be done with other High level outside buffs that are making it impossible for the Development team to balance combat at lower lvls. Example: Behe can also have a min. lvl range to cast on the target.
You can also level lock some of our highest level drains, which would stop traders from laddering up to high on the drain tree. (another option)
anyway, hope that helps....