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Thread: Help with Over Tuning tank armor

  1. #1

    Help with Over Tuning tank armor

    Can someone explain to me how you over tune tank armor? I saw a post on this a while back, but I can't find it.

    I'm completely new at trade skills, so an "idiots" guide would be very helpful.


    Thanks

    Fred

  2. #2
    Here are the steps and information:


    Take:
    Very Light Tank Armor
    QL:200
    cold ac 250
    fire ac 250
    radiation ac 250
    poison ac 750
    chemical ac 875
    melee ac 1000
    energy ac 1000
    projectile ac 1000
    run speed -50
    dodge ranged -50
    evade clsc -50
    duck explosives -50
    nano cost modifier 3%

    This can actually be ANY version of the armor Very Light through the Heaviest. Any quality as well. You'll need to have a Neutron Displacer that is at least 50 % of Armor Qlty. You can buy these in one of the tools machines in the Trade Area of the stores. Then it is an easy one step process:

    Tank Armor + Neutron Displacer = Overtuned Tank Armor

    Improvements are as follows:

    OvertunedVery Light Tank Armor
    QL:200
    cold ac 350
    fire ac 350
    radiation ac 350
    poison ac 850
    chemical ac 875
    melee ac 1100
    energy ac 1100
    projectile ac 1100
    nano init -50

    I am afraid I don't recall at the time what Trade Skill is used.
    Last edited by Eine_hund; Oct 7th, 2002 at 12:43:16.

  3. #3
    Bear in mind that these overtuned tanks only last 24 hours realtime played. Or was that 12 hours?
    Gimme sammich!!1

    Reborn Sammich

  4. #4
    Acually it's 48 hours which is a very long time. That'd be 8 days at playing 8 hours a day. By then you'd have probably outgrown it or found a replacement. It's a pretty good deal since the ql 200 heavy tank version gives more ac to the big 3 stats than any other back item in game.

    Furthermore I think this item is still bugged where it doesn't wear out ever.
    Ionicdude - In it to win it no matter how you spin it

  5. #5
    Thats the one Thanks for posting the correct time.
    Gimme sammich!!1

    Reborn Sammich

  6. #6
    Skills you will need are break and entry and Quantum Field Mechanics btw

  7. #7
    http://auno.org/ao/db.php?cmd=view&id=162566

    Resume:
    Anyway, here's the method, simple as that. You need:
    1. Neutron Displacer
    2. Any Tank Armor
    3. Skill
    $
    ::. Anarchin, OT Fixer, Legion .::

    Quote Originally Posted by Lynyah
    The difference is that you dont need a brain to camp things

  8. #8
    I'm almost completely sure that overtuned tank armour doesn't disintegrate. I had 2 in my backpack that I had grown out of for ages, and they didn't melt or change in any way.
    "When you tread the path of the demon make sure you follow it to the end."

  9. #9
    Originally posted by RedRazors
    I'm almost completely sure that overtuned tank armour doesn't disintegrate. I had 2 in my backpack that I had grown out of for ages, and they didn't melt or change in any way.
    you are 100% right. over-tuned tank DOES NOT go away atm. yet another funcom bug? probablly, but finally one in our favor.

  10. #10
    So basically if you don't overtune your tank armour you're nuts
    "When you tread the path of the demon make sure you follow it to the end."

  11. #11

  12. #12
    Thanks for the help / info. It took me a while to find the Neutron Displacers. The sad part is, I totally forgot theres a whole "Trade" section in the shops. Untill now, that was just where you buy Nano clusters.

    Fred

  13. #13
    Does it work on albrecht tank armor ???

    what are the difference ??

    ty for answers ..

  14. #14
    nope doesn't work on albrecht

  15. #15
    But since this is a bug in our favour, do they consider it to be an exploit to wear the armor for longer than 48 hours?

    Maybe we are required to delete it ourselves!
    Octo - eqp

    Atlanteans Legendary Teddybear wielding engineer and author of Click

    Get the all new SK/XP Calculator and find out when you will DING!

  16. #16
    Lol yeah, an exploit cos FC fluffed up again. We all get banned! Yay!
    Gimme sammich!!1

    Reborn Sammich

  17. #17

    Arrow

    Heavy Tank and OT Heavy are the best to use.

    1300 or so in main acs, all have same reqs.
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  18. #18
    If you use ordinary tank, Overtuning is a must

    Very low req's for making them also.
    I can make ql150's with no implants, and my enf is no master at tradeskills...

    Blitzed 10 tanks before i found out there was no time limit lol, gave all those others away..

    Too bad you cant overtune them albreights.. :/
    Powerbull Ganjidoc Marweloz Nukebull

    "The big difference between sex for money and sex for free is that sex for money costs less."
    Brendan Francis.

  19. #19
    Overtune Albrecht and you get this!

    Too bad it takes 4000 B&E 2000 ME and 3000 EE

    j/k
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  20. #20
    at level 51 my fixer can over tune Ql 140 tank armor that endes up as Ql 147 tank armor, takes about 5mins since i use two alts to buff his stats(engi[B&e] and trader[QF]/[EE])

    Edit: so its acutally really easy for preatty much anyone to do.

    its QF/EE=to Ql of tank armor and about Ql*2-3 for B&e
    ~I am the Virtual Virus

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