Just remove traders from game. 8p
Just remove traders from game. 8p
Herk Mad! Herk Crush!!
Main: Herkulease
Alts:
Toba
Cosmicmayhem
Wantsumore
Blessfu
Actually... Let's assume the following first : without this "nemesis" nano, NTs wouldn't even have the slimest chance against an equally twinked enfo. With this nano, it brings back the fight to an interesting 50/50 (almost). I think this statment is pretty close to reality, but even if you disagree, let's assume it is true, for the sake of it.
Wouldn't that be a nice design if applied to every profession ? In such a way that it makes uneven fight even ? Take soljas for instance, give em a 100% immunity to LE nukes while AMS is up ? (cause NT can just root / blind / manage solja with a lot of other tools). Takes any prof vs prof fight which is uneven, and balance it with a tool specifically designed to bring the fight to 50/50 ?
Instead of touching every single core mechanics that will have numperous consequences noone can predict untill it s massively tested on live during a whole month at least. Or unless dev play the game for real. Look at all the bad consequence FC didn't think about by changing just those 2 little annoying nanos. It's like 1% of what they aiming for.
Gonna be a mess for a year :/
They're close and rotate around each other (saw this on a video on fast foward). They may be treated as a sunlight and maybe it should only dull shadow more.
But I'm only saying this because that'll make twice the shadows to calculate for little gain. I'd rather have more space for environment lights (the one we'll do with our light cloaks, along with city lights).
If I remember well, there is a spotlight working on metawater suit, maybe it's time to get crazy and put lights on guns and all. The joy it would be to go through a dark dungeon with only the light from a gun flashlight. (with the light cloak working on social we can afford dark places)
Last edited by Boltgun; Feb 27th, 2010 at 18:54:11.
Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spotson RK1!!!
N E U T R A L I Z E R S
So just to be clear, is it only traders that will get the bonus +30 reflects from BR? or will all profs get that?
Still waiting for Ultimate Ofab Armor!
Definition of penultimate - next to the last
Yeah I have no idea why they are trying to fix these stupid things, noone likes nemesis nanos. Please don't fix them, just remove the damn things from ingame.
@ Heart :
I don't understand your answer, NT's nemesis nano doesn't change anything if NT wishes to just CB twice and root the enfo.
But that wasn't the point, except vaguely what you said about the fun factor, but need more precisions, not sure you mean what i have in mind.
In my opinion the best possible for the nemesis nano's are to adjust the ones that seem unbalanced such as BR/GTH and from what ive just tried on test this is not a nerf its proby more OP than it was before the trader can now basically keep his reflect at 60% for the whole duration of a BS. How can a nemesis nano be called that if the whole idea of them in the first place was to give a profession X a 50/50 chance against profession Y not give traders an extra 30% reflect from all profs. Althought GTH adjustment seems reasonable.
REMOVE Borrow Reflect or tone it down traders can already OWN Soldiers without it, 1 drain and a sold cannot AMS anyway and then the trader can just drain his AR to dust.
Last edited by blackhawks93; Feb 27th, 2010 at 19:52:49.
-Equilibrium-
Perkable - 220/30 Crat
Enforcblack - 220/30 Enf
Blacklist - 200/30 Adv
Blackhawkzz - 200/30 Crat
Nano93 - 168/23 NT
Blackhawkss - 164/22 Sold
Black - 150/20 Enf
Blackhawks - 126/15 Agent
Cannibalz - 92/9 Enf
Blackhawks00 -57/6 MP
Blackhawkd - 29/3 Tard
I hate to say it but, he is actually right.
Funcom doesnt know what the hell to do with traders and players are nothing but a bunch of whiney children when they get debuffed by a debuffing prof.
The problem is that, no one really knows what to do with traders in this game. From PVM to PVP Traders are unballanced, their toolkit is useless in PVM and pisses people off in PVP (big suprise no one likes being dissabled, but being that is all a trader is designed to do you get a conflict in PVP).
Of all the profs in this game Traders are the ones that have not fit "right" since SL was released. Take away a traders debuffs, and they cant do jack in PVP. Leave them in and people whine. Traders are possesed of a 100% useless Tool-kit for PVM.
I am sure like everything else FC wont fix it. Just like they adamantly refuse to rebuild the legacy parts of the game that are useless hangers on that confuse lowbies. Things like NPC shops and general stores that sell items that make no sense. Whose QL spread is illogical. The game is full of content that is depreciated by newer content to the point of being pointless. And all they want to do with AO is: Stick More Bits On Cuz dat Makez It Betta. I keep expecting them to paint everything red, to make it go fasta.
AO has enough bits and bobs stuck on at odd angles. What it needs is to be cleaned up, depreciated stuff removed or updated for relevance. This ties into the Prof Reballance, esp with the We Dont Know What To Do With Them Traders. Grasping in the dark for random answers is not it.
From SL-->LE traders were useless outside of lowbie PVP. So player expectations was to not even be bothered. Since PVP is really nothing but a bunch of Epeening, people do not like it when the assumed puny prof inconviences them. Too bad you, FC, spent all those years feeding peoples perceptions till now they are entrenched and bitchy. This stuff should have all been fixed years ago.
I cant recall who said it, but it goes like: As long as the only way to level is combat, every prof should have a fair piece of the combat pie. The same actually goes for PVP. Everyone should have a fair piece of the combat pie in PVP. People hate debuff profs like traders because it takes traders a week to debuff them then another week to finnish the job. How is that fun for the trader or for the target?
Then again, I don't think AO PVP is fun by a long shot. It used to be more fun when one could be competetive casually.
The major problem with the changes to the GTH and BR nanos, is that it adds to mechanics that make no sense. At the moment we have:
1. Low HP is better than high HP for certain professions.
2. Dying is preferable to be hit with GTH.
3. NTs sometimes prefer to suicide rather than refill 45k nano pool.
Now we're about to add:
4. <30% reflect is better than >=30% reflect.
I wish we'd see mechanics that actually make sense, and not mechanics that defies all kinds of logic. Having high HP should be good, having high reflect should be good, and dying should be the least desirable thing in any scenario what-so-ever.
I honestly wish the nemesis nanos would just go away. The nanos have never been balanced, and they've never been any fun to any but the few lucky ones on the casting end of a powerful one. I don't want to be the nemesis of someone. I just want balanced PvP that encourages team play, and leaves you with a chance to beat the odds if you're good enough.
Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80
Originally Posted by Tergx
Last edited by Obtena; Feb 27th, 2010 at 23:18:50.
Awwww muffin, need a tissue?
I totally agree with this sentiment. Something I mentioned last week:
Like I mentioned, boost the professions that heavily rely on debuffs (better weapons/toolset/support/damage mitigation/ect...). Tone down/remove those debuffs that make the game un-fun (I think most will agree here). Give everyone an equal shot at killing someone else, allow skill to come into play, rather than OP Iwin nanos.
People want an equal chance to pvp someone else. Afterall, whats the point of a brand new "Rebalancing Act" if it's not going to rebalancing anything, just add more Iwin (rock/paper/scissors) options. This is what I see alot of community asking for. Will it ever happen? One can only hope. But nevertheless I voice my opinion on the matter.
Your in the middle of the "Rebalancing Act". Please take the time to rebalance, unstead of unbalance it further with rehashing the nemesis nanos into an even more disatrous form. Also take a look at what makes the game "Un-Fun" for players and make adjustments there, both in pvp, and in pvm.
If you boost the core of the "debuffing" profession to a reasonable level, then thier debuffs don't have to be as strong/annoyingly OP. Both sides win here, and you restore that fun factor in for everyone. Why do debuffs have to be horrendously strong? If you made the proffesion itself stronger, then that lil extra (small) debuff can turn the tide in thier favor without the need for overkill debuffs.
Last edited by Rubika-1; Feb 28th, 2010 at 00:27:54.
LE nuke get remove and this BR/GTH remain >_>
Ceenah 220/30/66 PvM NT @ Newcomers Alliance
Eeenah 199/0 Froob NT @ Newcomers Alliance
remove all the people that QQ for removal, plx
(omg i just made a larsen joke)