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Thread: Endgame fixers.

  1. #81
    Quote Originally Posted by Artyomis View Post

    But, when we're talking about mass PvP situation - fixers are one of the weakest professions because of no mass pvp survival tool at all (no blockers, no coon, no high reflects, no absorbs of any kind and so on).
    You and us agents both arty.
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  2. #82
    Quote Originally Posted by Artyomis View Post
    But, when we're talking about mass PvP situation - fixers are one of the weakest professions because of no mass pvp survival tool at all (no blockers, no coon, no high reflects, no absorbs of any kind and so on).
    This is highly misleading. Fixers have a very effective multi faceted defence, all those evades work against everyone that isn't a nuker or an ASer in mass PvP. When it comes to specials, well, Fixers are as well protected as anyone else by Engi 7x Blockers. Unless you want to argue that a group of 30 shouldn't be killing a single Fixer when that Fixer is called. Yet that Fixer is self better equipped to deal with that eventuality than most. Throw in Engi Blockers and only Doctors rival the survivability aspect.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  3. #83
    Quote Originally Posted by bitnykk View Post
    http://auno.org/ao/equip.php?saveid=151997
    add perks and shades have around 850ish solid & 1050ish AAD
    add to this 450ish of shade-only prox/baffs + 500ish target AR redux (wich matters to evade !)
    = 2850ish bonus
    I just looked at this setup, and you're not going to land SP perks on ANYONE in pvp except docs soldiers and engis with that spirit setup ahah.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  4. #84
    fixer evades are fine , some nerf to their kiteing would be nice thou
    Hard to kill a fixer unless u can alpha it , since they will just run
    Styxian MP overlord of Rk2


    DEVIL INSIDE

  5. #85
    Quote Originally Posted by Hacre View Post
    This is highly misleading. Fixers have a very effective multi faceted defence, all those evades work against everyone that isn't a nuker or an ASer in mass PvP.
    - for 1 extra second over there - advys, crats, engis, soljas, fixers, traders, MPs, docs, MAs - all those use AS and cap it on fixers without any hardcore problems. If you dunno how - ask (will list as profs) Gysar, Obitom, Karstasbiatc, Ocelot180, Iconz, Badgenes, Metik, Rmik, Totor4 (1st names i've remembered). Even keepers cap AS on us using nova. 1hb/1he enfs are nothing for real, their alpha is weak and its damn ultraeasy for fixers to keep em rooted/away /sarcasm.

    Quote Originally Posted by Hacre View Post
    When it comes to specials, well, Fixers are as well protected as anyone else by Engi 7x Blockers. Unless you want to argue that a group of 30 shouldn't be killing a single Fixer when that Fixer is called. Yet that Fixer is self better equipped to deal with that eventuality than most. Throw in Engi Blockers and only Doctors rival the survivability aspect.
    If we're going to compare ANY other prof except MAs and agents - they all are better when teamed with engi/docs, simply because when blockers are gone and only healing left - they all can pop shields/coons/absorbs and other survival tools. What can fixer pop? Evades? Won't save as effectively as coon/ams/nbs for example.
    G.F.B.D.
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  6. #86
    Quote Originally Posted by Xealys View Post
    That's a big phat lie straight out of the blue...

    even pre-drained, which happens once in a blue moon,(shade don't have loltrader drains), i seriously doubt that a shade can get enough AR to perk a fixer even without dof up...
    thier static def rating is more than enough.
    If you're from rk1 - dude, roll a toon at rk2, then /tell Viralbots or /tell Babek with a "how you guys perk fixers while being opi and not atrox and having no buffs from other profs running at all, as far as no SB effects up"

    Those guys will provide additional information about shade knowledge, if you lack some.
    Your post appeared 41 mins after mine, doubt you've checked or rechecked enough information to say what you said, so next time - try to confirm your point before posting it.
    G.F.B.D.
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    Artyomis has played 800 days 0 hours 0 minutes 0 seconds
    WTB subscription price lowered for eastern europe countries due to current USD/EUR-to-local-currency rates.

  7. #87
    Quote Originally Posted by Artyomis View Post
    If you're from rk1 - dude, roll a toon at rk2, then /tell Viralbots or /tell Babek with a "how you guys perk fixers while being opi and not atrox and having no buffs from other profs running at all, as far as no SB effects up"
    Or, get them to come to RK1 and have the Fixers show them/you how they manage to get so much more defence?

    Maybe, just maybe, it's not an RK1 vs RK2 thing and he's just a guy, saying wrong things.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  8. #88
    Quote Originally Posted by Artyomis View Post
    - for 1 extra second over there - advys, crats, engis, soljas, fixers, traders, MPs, docs, MAs - all those use AS and cap it on fixers without any hardcore problems. If you dunno how - ask (will list as profs) Gysar, Obitom, Karstasbiatc, Ocelot180, Iconz, Badgenes, Metik, Rmik, Totor4 (1st names i've remembered). Even keepers cap AS on us using nova. 1hb/1he enfs are nothing for real, their alpha is weak and its damn ultraeasy for fixers to keep em rooted/away /sarcasm.
    Stop running around in 8-9k HP (like tl5) and ofc 30% cap with AS/SA will not happen. You have more def then running shade and personally on my gimpy shade i'm getting 2-4k sneak from 220. Its 30% cap for you but not for me with 16k+ HP.
    EDIT: players with regular AS weapon(agents,traders,MP) caps me time to time but not always

    And you have better healing with hots (when lucky 4hots in same time) then i have with my shade because i can hardly drain HP on somebody (except SHD what i cannot cast atm).

    Yeah yeah i know...you must have low HP because you cannot outheal AS with hots...

    Now i understand how fixers got web11 and full-auto. They cannot hit anybody (like somebody can hit fixers) and if yes then for low damage so need full-auto and new DD perks. And they have low defense because everybody capping AS on them so web11.
    Last edited by EIS; Feb 10th, 2010 at 10:49:41.
    -o--oOo--o--
    Yama*007
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  9. #89
    Quote Originally Posted by Artyomis View Post
    If you're from rk1 - dude, roll a toon at rk2, then /tell Viralbots or /tell Babek with a "how you guys perk fixers while being opi and not atrox and having no buffs from other profs running at all, as far as no SB effects up"

    Those guys will provide additional information about shade knowledge, if you lack some.
    Your post appeared 41 mins after mine, doubt you've checked or rechecked enough information to say what you said, so next time - try to confirm your point before posting it.
    if a shade can perk a fixer, its only with AI perks and the fix would need to be half dead or very low HP for that to result in the fixer dying. or the fixer is gimp and needs to work on their defense rating a lot more.

  10. #90
    Quote Originally Posted by mr_road View Post
    if a shade can perk a fixer, its only with AI perks and the fix would need to be half dead or very low HP for that to result in the fixer dying. or the fixer is gimp and needs to work on their defense rating a lot more.
    Question was about fixers are non-perkable or perkable, not alphakillable or no.
    G.F.B.D.
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    Artyomis has played 800 days 0 hours 0 minutes 0 seconds
    WTB subscription price lowered for eastern europe countries due to current USD/EUR-to-local-currency rates.

  11. #91
    Quote Originally Posted by Artyomis View Post
    Question was about fixers are non-perkable or perkable, not alphakillable or no.
    ok. so you're right about that.

    pity its pretty much irrelevant.

  12. #92
    Quote Originally Posted by bitnykk View Post
    i thought you were suggesting i forgot to add Cib to fixer OVER Ds !!
    considering how far out on the numbers you were, the only explanation i could come up with was you added CiB to the shade's values but forgot to add DS to the Fixer's.

    Quote Originally Posted by bitnykk View Post
    after all this i asked one of the best shades i know how much he could reach in both solid stats and AAD.
    could reach and do use are completely different. maintain 3k attack rating, the stun perk and some root removal tools and see where you get.

    Quote Originally Posted by bitnykk View Post
    so, a little under my 1st rough calculation, but i'm happy to see i wasnt too far even not being a shade specialist. so okay swb11 is the best back ingame. but also shade can reach the highest evade stats (differentially to target that is). and yeah that concerns duels and 1 Vs 1, and with procs/perks running well. in mass pvp, fixer has more options, whereas shade are more nanoresistant and get lot more DD for both PVM/PVP.
    post setups please. do you still have the support leg symb in the setup ?

    even with defense rating values being equal AFTER SP drains land on the target.... with your defense setup on a shade, they'll only be able to land the drains on gimp enfs, engineers, soldiers and docs (and vs docs, evades mean little). so thats 3.5 out of 14 professions...therefore fixers are better evaders most of the time. and if you say 'but situationally shade's are better', well crats and traders are situationally better than both.

    ps. lol at more nanoresistant. without NR perks, fixer has more. with 1 or 2 NR perks, fixer still has more and has more healing.

  13. #93
    Quote Originally Posted by Artyomis View Post
    But, when we're talking about mass PvP situation - fixers are one of the weakest professions because of no mass pvp survival tool at all (no blockers, no coon, no high reflects, no absorbs of any kind and so on).
    My (low) experience of mass pvp is that roots kill... specials/nukes are just how we get killed due to them... and fixers are very strong in that area.

    While fixers look awfully squishy for me in duels and bs... mass pvp is probably where I would enjoy playing one (with a good comp).
    There are no problem that an absence of solution could'nt solve

    Wielder of the "IWin" button.

  14. #94
    Quote Originally Posted by Enculeet View Post
    we're not here to compare who has the biggest one !
    It's how you use it that counts?
    Squad Commander of Paragon

    Kaelde ~ little gimpy engi of doom
    Ecrisi ~ Even squishier than Kae, if that was at all possible

  15. #95
    Fixers dont have enough defence
    Try to look at advy: cocoon, biococoon, instaheals, evades antiroot and snare buffs
    Wrangle just because u cant kill one fixer it doesnt mean all fixers need nerf,evades is all they have, they dont have ch ams cocoons and absorbs.Nerf more this prof and there will be no more fixers in game, at least 220 ones.

  16. #96
    Quote Originally Posted by agentpatogen View Post
    Fixers dont have enough defence
    Try to look at advy: cocoon, biococoon, instaheals, evades antiroot and snare buffs
    Wrangle just because u cant kill one fixer it doesnt mean all fixers need nerf,evades is all they have, they dont have ch ams cocoons and absorbs.Nerf more this prof and there will be no more fixers in game, at least 220 ones.
    I'm not asking for a nerf. I'm not really asking for anything specific atm. I'm just saying that I think fixers have to much defensive rating (that's not the same as overall defense btw). If I'm asking for anything it would be a change, not a nerf. I'm simply stating here that throwing a truckload of defensive rating at fixers is lazy design and that it only promotes rock paper scissor gameplay and makes their other toolset (roots, snares, runspeed and so on) even more pointless than it already is.

    I already explained this earlier though.
    It's not a balance thing, it's a design thing.
    Last edited by Wrangeline; Feb 10th, 2010 at 20:59:04.

  17. #97
    Quote Originally Posted by X-Styx-X View Post
    fixer evades are fine , some nerf to their kiteing would be nice thou
    Hard to kill a fixer unless u can alpha it , since they will just run
    Duelled a 220 fixer on my soldier earlier today, because ofcourse he wanted to when I asked for a duel at BS terminal. Along with a doc (!)

    My soldier has 300 symbs, css, ofab, acdc, presence tower, high ransacking, assault rifle contract, db1, db2 and xan buff.

    So. I'm sitting @ 3800 static attack rating. And guess what. I didn't get that fixer below 80% even once during that duel. Max 1 bullet FA would hit.

    So. Who exactly gets to hit fixers outside AS? I dare say that 99.9% of the population has lower attack rating. So no, they are not fine.

  18. #98
    i just dueled ranget adv on my fixer. got alpha symbs, css , def setup.
    adv killed me before dof even down AS, 2k bursts, 1k normal hits.
    like every burst landed trought 5.6k defs on dodge.
    with 275 stims, 275 battle stims + hot spamming imposible outheal that damage
    Perskules 220/30 Soldier
    Paholainen 220/30 Mp
    Vihu 220/30 Fixer
    Vihulainen 170/22 Fixer
    Persku 170/16 Doctor
    Rankeli 161/16 Tra
    Viikinki 150/20 Keep

  19. #99
    Quote Originally Posted by Perskules View Post
    i just dueled ranget adv on my fixer. got alpha symbs, css , def setup.
    adv killed me before dof even down AS, 2k bursts, 1k normal hits.
    like every burst landed trought 5.6k defs on dodge.
    with 275 stims, 275 battle stims + hot spamming imposible outheal that damage
    What can I say. ADV >>> soldier. Anyone surprised?

  20. #100
    and only stupid soldier duel fixer with anger, with kec3 you can AS them to hell and back
    Perskules 220/30 Soldier
    Paholainen 220/30 Mp
    Vihu 220/30 Fixer
    Vihulainen 170/22 Fixer
    Persku 170/16 Doctor
    Rankeli 161/16 Tra
    Viikinki 150/20 Keep

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