Originally Posted by
lusthorne
Lets take this point by point.
1. NBD converts a *portion* of incoming damage to nanopool (65% in the case of Soli/Opi/Atrox, 70% in the case of nanomage), while some portion still lands on the trader (35% for soli, 30% for nanomage). Further, this redirected damage is not at a 1:1 ratio, so 1 point of nano is not equivalent to 1 point of absorbed damage. Compare that vs say, bio cocoon which has no such percentage mechanic.
2. You overestimate the efficacy of the positive buff on GTH in maintaining NBD. The fact is, the positive buff doesn't keep NBD completely effective while you're getting damage thrown at you, it helps give you *just* enough nano to still be able to cast necessary drains/heals/roots/calms after damage has killed your nanopool and you've slipped into nanobot depletion.
The self benefit from gth is 2000 nano every _5_ seconds and 1000 nanodelta if the target gth'd was an nt.
The self benefit from gth is 750 nano every _5_ seconds and 500 nanodelta for any other target, and the buff is lost once the target dies.
Presumably the buff was intended to also be lost when a gth'd nt target dies, but presently it does not so the trader keeps the buff for the full 1 minute (incidentally also preventing them from using gth on another target in that time period).
We all can agree the offensive aspect of GTH is too much in its current state, so we don't need to go there.
Combine that with the fact that while NBD can help a trader survive one alpha, the trader is also going to be out of nano, hurting, and living off that gth buff enabling them to keep casting their tools in the fight, not to mention down a fair portion of HP from damage that was not mitigated to begin with.
Not every trader has the prof hhab, and those that do can attest that at best it's a bit more damage mitigation of used during NBD, a chance to cast gth/yeeiyf if it couldn't be landed before nanobot depletion, or a chance to gth a trader who gth'd you first (which can lead into some amusing "ping pong" gth matches in themselves), plus it can only be used once every 10 minutes.
3. YEEIYF is the same overall amount of healing as bio regrowth, except it is a slower tick, taking a full minute to achieve the same healing total as bio regrowth does in 30 seconds, _if_ (and only if) the person receiving the buff is level 220. For the uninitiated that would be 500hp every 2 seconds for a minute on YEEIYF vs 500hp every second for 30 seconds on regrowth.
The small nano hot is admittedly useful in low nano situations as well, such as nanobot depletion, but here we're talking about 250 nano every 2 seconds _if_ the person receiving the buff is 220, mainly useful for keeping the ability to cast, as opposed to omg bolstering the hell out of NBD.
Add into that the fact that if a trader is casting haggler on top of that, it means they're not casting debuffs, which means targets are not getting drained, and vice versa if they're casting drains, they're not casting haggler.