Anyone else feel that perhaps implementing tons and tons of changes over a relatively short period of time like proposed makes it next to impossible to predict how everything will play out?
Sometimes even seemingly small changes may cause big problems.
Ppl take advantage of things in ways that wasn't predicted or stuff just won't work as intended.
With all these changes we will have a different game for sure.
Isn't there a fairly big risk that we will have to roll back alot of these changes as time passes and we realize it didnt turn out for the better? And in doing so causing alot of ppl to be displeased because they have to remake their toons over and over?
Creating balance is no doubt very hard. I think everyone agrees on that.
Doesnt that warrant a more subtle approach?
Imo every change should be tested and analyzed thoroughly on it's own befor implemented.
So how do you test and evaluate something if there are hundreds of changes made to the enviroment in which you are testing in simultaneously? Sounds impossible to me at least.
What I'm trying to say is.. Wouldn't it be better to try to finetune things over time with fairly subtle changes as opposed to the throwinahandgrenadeandseehowitturnsout way that we seem to get now?
I'm quite aware that there are a few really BIG balance issues that need serious attention asap. I'm not denying that at all. In fact that is where the devs should start.
But how do we know how things play out if we change too much at once?
How do we know that things won't get grossly worse? Because that's what a fairly large portion of ppl seem to feel about alot of these changes already.
Personally I don't want a "new game". I want AO. Just tweaked a bit away from rock scissor, paper pvp. That's all. No need to change everything and I don't intend to spend hundreds of hours rebuilding my army of toons.
I just don't have any energy left for that at all.
Ty for reading my wall of text
ps. Not trying to piss on anyones parade or the efort in general, not at all. Just being genuinely concerned.