This would be the only nerf involved for healing if something like this was introduced, and I would like opinions as to if this could be a viable means of adjusting healing or would cause too many problems.
This nerf would effect healing that is spammed. Everytime a heal is cast, the player (caster) would get a temporary hostile effect in their NCU. For the first time it is a 10% nerf to healing effeciency and the debuff will increase with each cast to a capped level of 50%. The debuff would include a 10 second duration, so that when the heal is cast in that time the debuff increases, but if the caster waits until after 10 seconds they can heal with the regular effeciency.
So, doctors and adventurers who are spamming heals would have them become less effective over time, and the advy instant morph heals would be included in the nerfing effect. Perk heals would be effected by the heal effeciency debuff but not cause the debuff to increase or refresh itself.
Main points and issues:
Martial Artist should be relatively unaffected by this due to their cast times.
10 seconds might be too long for doctors, perhaps a shorter time for them?
Will 50% be too much, or not enough for doctors considering their existing buffing?
Should team heals be effected?
Would this allow doctors to recieve more "static" healing fairly?
This would definately increase the need for additional healing in raids, good or bad?
Would this nerf healing too much at lower levels, what would alternatives for that be?
Should be enough I think, the only alternative I see is having heals cap on players health but that does not solve a lot of issues, especially with adventurers.