I have gathered complaints of every profession from the various profession boards and projected some 14.6 patch notes assuming FC listened to the complaints. Enjoy.
Adventurers
Added several new adventurer-only weapons. These weapons allow adventurers to do more damage than any other profession.
Soldiers
Added several new soldier-only weapons. These weapons allow soldiers to do more damage than any other profession.
Enforcers
Added several new enforcer-only weapons. These weapons allow enforcers to do more damage than any other profession.
Fixers
Added several new fixer-only weapons. These weapons allow fixers to do more damage than any other profession.
Agents
Added several new agent-only weapons. These weapons allow agents to do more damage than any other profession.
Martial Artists
No changes.
Nano Technicians
Improved nukes. Nano Technicians should now do more damage than any other profession.
Traders
What traders?
Doctors
No changes.
Bureaucrats
Removed psychic restriction on charms. Now bureaucrats should be able to charm level 300 mobs and henceforth do more damage than any other profession.
Meta-Physicist
We thought about fixing pet pathing, but we decided that any meta-phsyicist who put up with it this long can wait another few months. Sorry.
Engineers
Pets now attack their owners if the engineers fail to control their pets and let them break calm. Thanks for the idea, Paxton.