Originally Posted by
saryth
It seems that the primary concern is that for a "fix" to the agent end-game perks, this seems more like a "balance" (trading damage for easier application) rather than an outright repair (simply changing requirements to use without touching anything else).
The statement above has no real purpose other than to give a clear reason as to why the thread exists. Mainly: If all the problems with the profession are addressed in the same way (give/take) rather than fix the broken things outright, the -1% dpm will become -10% as each individual fix comes with a dd nerf.
I in no way support this as I'm all for using the perks more often, but understanding the post may help prevent the knee-jerk reaction of "1% nerf is nothing compared to better usage, if agents are this greedy, maybe they should get nothing," Bottom line is that Lletah isn't trying to be greedy/asking for the world, just asking "why nerf the dpm by 1% if it's a fix", particularly when most people seem to agree that it's an insignificant amount either way. And if it's a rebalance instead of a fix...well again, that's the real point of contention, not the damage specifically.
Not to quell debate or anything, as that's all healthy. Just hoping to clarify the actual argument.