Very nice.
Srsly. And the timing was perfect
Can't wait to see what they ll do with GA...
Very nice.
Srsly. And the timing was perfect
Can't wait to see what they ll do with GA...
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TRB Presentation Video divx | wegame
Marvelous video! And cool effects with the grass too.
There is also that thing with sneak that is currently in game. If someone sneaks you are able to see his shadow, even in sneak mode. Will that be the same in the new Engine?
Would be nice to eliminate that shadow.
Edit: Are we able to finally see capes fluttering because of the wind and inertia?
Last edited by Pharroh; Dec 11th, 2009 at 21:48:49.
I am a prisoner of death, only you can free me...
Good video, wtb hi-res version. Surely the FC server farm can support the download volume from the full quality version.
Looks good, keep em coming
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When a man can pretend to be someone he's not... to get something he doesn't necessarily deserve. Sometimes, all you need is a lab coat.
Great stuff
Now, new effects to affect it, like explosions and stuff in AoC!
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Means: about f'ing time :P
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Nice work, looks good. 8)
Also....
Can we expect similar results when an enforcer runs over an agent? 8P
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Looking good! Is the placement information for the grass already in the current playfields, or do you have to manually add it? Seems like it would be a huge PITA to go through every single pf artistically adding swathes of those sexy stalks.
First off, thank you so much Means for posting the video. I know it made alot of us happy.
Second of all. Now I'm not like super up to date on how graphics and collision detection and stuff work.
But with the current bug of corpses falling under the ground, will there be a problem with that high foliage and beign able to see/loot the corpses?
The flowers are actually alive, if you watch closer they move out of the way as she walks through them, they show her respect as she's one bad girl that doesn't let anything get in her way, even flowers
Talita
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well looks good...
but I´m more interested in a lag free game, fokus on that instead of useless eyecandy like moving grass
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great work there funcom, but i've got one question, why not make the "normal green grass" stand up like normal grass and not being flapped to the ground.. as in the first new engine vid the grass looked perfect and it stood up.
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