Hey all,
This just came to my mind.
as most perks is doing static damage(yeah some scale with some skills) they are not getting the benefit of new weapons we have getting other the years.
This problem is the core problem for the most perk using professions in game, shade and keeper's.
So A possible solution to this problem would be to make perks damage depend on the damage on the weapon. this would also open up for more perks at lower lvls as they are underpowered/unbalance at lower level.
so lets say that the damage on a perk is:
weapon damage template x perk multiplier + X damage